Abilities
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Physical
Physical
Stomps the ground, dealing damage to nearby units and reducing their base physical armor by 50%.
Notes:
- The armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reduction is based on the affected units` base armor and armor granted by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. . Direct armor bonuses are ignored.
- The armor reduction adapts based on how the affected units` armor changes due to agility loss or gain in 0.5 second intervals. It is not set upon placing the debuff.
- Reduces the enemies` armor first, and then applies the damage, effectively amplifying its own damage.
- Multiple instances of the debuff do not stack.
- As a neutral unit:
- The Prowler only casts this spell when there is at least 1 or more enemy within the radius while it is attacking.
- The enemy must be a valid target for the spell. Units which are not affected by the spell do not count.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.17 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Ability
Target Unit / Autocast
Target Unit / Autocast
Affects
Enemies
Enemies
Damage
Physical
Physical
Causes the next attack to petrify the enemy, rooting them and dealing 75 damage per second.
Notes:
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by and disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered the target, preventing it from moving, attacking and casting certain mobility spells.
- Does not interrupt the target`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells.
- Provides True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target.
- Deals 37.5 damage in 0.5 second intervals, starting immediately on cast, resulting in 4 damage instances.
- Can deal up to 150 damage to the target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Refreshing the debuff on a target does not stack. It refreshes the root duration, but not the damage.
- The Prowler`s weapon emits a purple glow whenever the ability is ready.
- As a neutral unit:
- Petrify is set on autocast for the Prowler, so that it gets used whenever it is ready on an attack.
- As a player controlled unit:
- No restrictions.
- When acquired by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base , it is initially on autocast as well. Cannot be stolen by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 .
Info
Ancient Prowler Shaman is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Trivia
- This creep`s internal name is Spawnlord Master.
- According to the game files, the Prowler Shaman was supposed to have a bash Bash is a passive ability that gives a unit a chance to stun its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking ability. It had a 40% chance to stun for 1 second. It presumably got scrapped during the beta.
Version history
Version
Description
- Reduced gold bounty from 86-98 to 69-78.
- Reduced experience bounty from 119 to 95.
Ancient Prowler Shaman
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Ancient Prowler Acolyte
Prowler Aura | |||
Ability: Aura Affects: Allied Units Gives lifesteal and health regeneration to nearby allies. | |||
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Version History
Patch Version | Balance Changes |
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7.00 | |
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