Abilities
Ability
Passive
Affects
Enemies
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3
Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Boar Poison Effect: Dispellable with any dispel. Notes:
- Level scales together with Call of the Wild`s level. Be that as it may, the level of already summoned boars does not adapt.
- Successive attacks do not stack the slow, they refresh the duration.
Info
Boar Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike |
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Summon |
Level | 1 | Duration | 60 | Health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life | 200/300/400/500 | Health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life | 1.5 | Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor | 0 | Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This | 0% | Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of | 10/25/40/55 | Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by | 600 | Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by | 550 | Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack | 1.25 | Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a | 0.5+0.47 | Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a | 1500 | Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed | 350 | Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed | 100 | Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack | 0.6 | Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their | 24 | Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a | 1400 ⃢₀⋘ 800 (G) | Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents | 26⃢₀ₒ38 | Experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned | 60/70/80/90 | Model scale | 0.65 | Notes | Abilities: Poison | |
See more: Beastmaster
Karroch, the Beastmaster
Recommended Roles |
Initiator Disabler Durable Nuker |
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king`s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King`s menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature`s savagery.
Abilities
Wild Axes | | Ability: Point Target Affects: Enemy Units Damage: Physical Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. A single axe can hit an enemy twice, once on the way out and once on the way back to Beastmaster. If both axes hit an enemy at once, the damage is not dealt again on the way back, but they still take the maximum double damage. | Q W 120 13 - Damage:
Collision Radius:
- Cast Range:
- Cast Point:
- ₠70 / 100 / 130 / 160
₠410 (Level 25 talent)
- ₠140
- ₠1300
- ₠0.4
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries. | | Notes - The axes move at 700 speed and have 350 flying vision.
- The axes destroy trees in their path.
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Call of the Wild: Hawk | | Ability: No Target Beastmaster calls a watchful Hawk to scout the battlefield. At level 3, the Hawk gains invisibility while still. | W D 25 42 / 38 / 34 / 30 - Hawks Summoned:
- Cast Point:
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need. | | Notes - It is possible to have multiple Hawks at the same time.
- Summoning a new Hawk does not remove any existing Hawks.
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Call of the Wild: Boar | | Ability: No Target Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed. | E D 25 42 / 38 / 34 / 30 - Boars Summoned:
- Cast Point:
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need. | | Notes - It is possible to have multiple Boars at the same time.
- Summoning a new Boar does not remove any existing Boars.
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Inner Beast | | Ability: Aura Affects: Allied Units Untaps the inner fury of allies, passively increasing their attack speed. | D B - Bonus Attack Speed:
- Radius:
₠Affected By:₠₠ Beastmaster`s ability to incite the innate strength of animals was seen in the mauling of the king of Slom. | | Notes - Illusions can use this ability.
- Disabled by Break.
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Primal Roar | | Ability: Unit Target Affects: Enemy Units Damage: Magical A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced. Upgradeable by Aghanim`s Scepter to increase the cast range and decrease the cooldown. | R R 150 / 175 / 200 80 / 75 / 70 - Damage:
- Stun Duration:
- Slow Duration:
- Movement Slow:
- Attack Slow:
- Knockback/Slow Radius:
Knockback Distance:
- Knockback Duration:
- Cast Range:
Scepter Cooldown:
- ₠150 / 225 / 300
- ₠3 / 3.5 / 4
- ₠2 / 3 / 4
- ₠50%
- ₠50
- ₠0 to 300 around the target and Beastmaster
- ₠300
- ₠0.6
- ₠600
₠950
- ₠45
₠Affected By:₠₠ The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies. | | Notes - Only the main target is stunned. The main target is not slowed or knocked back.
- The knockback/slow radius has a dynamic range based on the distance between Beastmaster and the primary target.
The further away the target, the further the knockback/slow radius will reach the maximum area of effect. - Damage and slow blocked by Spell Immunity, the stun and knockback are not.
- Blocked by Linken`s Sphere on primary target.
- The slow can be purged.
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Talent Tree
Talent Tree |
+250 Wild Axes Damage | 25 | +120 Damage |
+400 Health | 20 | 12% Cooldown Reduction |
-35s Respawn Time | 15 | +12 Strength |
+20 Movement Speed | 10 | +20% XP Gain |
Hawk
Invisibility | | Ability: Passive Affects: Self If motionless for a few seconds, the Hawk becomes invisible. Given to level 3 hawks. | | | |
Boar
Poison | | Ability: Passive Affects: Enemy Units Inflicts a poison that slows attack and movement speed. | - Movement Slow:
- Attack Slow:
- Duration:
- ₠10% / 20% / 30% / 40%
- ₠10 / 20 / 30 / 40
- ₠3
₠Affected By:₠₠ | |