Bounty Hunter


Bio

Gondar, the Bounty Hunter
Play "No job is too big; no fee is too big."
Role: Escape / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Gondar, the Bounty Hunter When the hunted tell tales : When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumorsit has not yet been confirmedr of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Voice: Michael Gregory ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

General Strategy

Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.

Abilities

Shuriken Toss
Blocked by Linken`s Sphere. Partially pierces spell immunity. Play
Q
T
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce between any Tracked units who are within a 1200 radius of each other.
Cast Animation: 0.3+0.43
Cast Range: 400
Bounce Search Radius: 1200
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 150/225/300/375 (Talent 225/300/375/450)
Stun Duration: 0.1 (Upgradable by Aghanim`s Scepter. 0.75)
Cooldown symbol.png 10
Mana symbol.png 120/130/140/150
Upgradable by Aghanim`s Scepter. Allows Shuriken Toss to bounce twice on each hero.
Partially pierces spell immunity. Cannot be cast on spell immune units.
Does not stun or attempt to damage spell immune units.
Can jump to and off of spell immune units.
Blocked by Linken`s Sphere. Blocked upon impact as primary or secondary target. When blocked, it continues to bounce.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
While the shuriken may be small, Gondar`s precise aim can cause critical damage.

Notes:

  • The shuriken travels at a speed of 1000.
  • The initial target does not have to be Tracked for the shuriken to bounce.
  • Can only bounce to each unit once.
  • Choosing the damage upgrading talent immediately upgrades all of Bounty Hunter`s currently flying shurikens.


Jinada
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
W
J
Ability
Passive
Affects
Enemies
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Critical Damage: 150%/175%/200%/225%
Move Speed Slow: 15%/20%/25%/30%
Attack Speed Slow: 15/20/25/30
Slow Duration: 3
Cooldown symbol.png 12/10/8/6 (Talent 7/5/3/1)
Disabled by Break. Checks for Break on attack begin, not on attack hit.
Weapons still emit particles during Break.
Cannot be used by illusions. Illusions permanently emit Jinada`s weapon particles.
Modifiers
Debuff Jinada Slow: Dispellable with any dispel.
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.

Notes:

  • When off cooldown, Bounty Hunter`s weapons emit particle effects.
  • Checks its cooldown on attack begin, not on attack hit.
    • This means Jinada does not apply when it went off cooldown during the attack animation.


Shadow Walk
Pierces spell immunity. Play
E
W
Ability
No Target
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Cast Animation: 0+0
Fade Time: 1/0.75/0.5/0.25
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 30/60/90/120
Duration: 20/25/30/35
Cooldown symbol.png 15
Mana symbol.png 65
Modifiers
Buff Wind Walk: Undispellable.
The court jesters present during King Goff`s assassination can recount no other image than a dancing shadow.

Notes:

  • The invisibility is broken upon reaching the cast point of spells or items, or upon landing an attack. Missed attacks do not break it.
  • Shadow Walk allows Bounty Hunter to pass through other units, including wards, but not through buildings.
  • Bounty Hunter can pick up, drop or attack items without breaking the invisibility.


Track
Blocked by Linken`s Sphere. Pierces spell immunity. Play
R
R
Ability
Target Unit
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
Cast Animation: 0.3+0.43
Cast Range: 1200
Speed Radius: 900
Move Speed Bonus: 16%/18%/20%
Self Bonus Gold: 150/250/350
Allies Bonus Gold: 40/80/120
Debuff Duration: 30
Cooldown symbol.png 4
Mana symbol.png 65
Modifiers
Buff Track Effect: Undispellable.
Debuff Track: Dispellable with any dispel.
Using his elevated senses of sight and smell, Gondar`s hits have quite a good chance of success.

Notes:

  • Despite the visual effect, the Track debuff is applied instantly on the target.
  • Grants the gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
  • Track can be cast on illusions and Tempest Doubles, but does not grant any gold when they die.
  • Allies only get the bonus gold if they are within 900 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
  • The move speed is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • When multiple Meepos are tracked and one of them dies, each Meepo grants the Track gold around them.
  • The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. Be that as it may, the debuff is visible to everyone.
  • The visual effects on allies given by the move speed buff are visible to everyone as well.
  • The debuff icon on the target shows how much gold it currently has.


Videos

Info


Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 1.1 STYLE1 1.2 STYLE2 2 Ability Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Bounty Hunter Equipment (collapse sets)Sets Corruption Djinn Slayer Giant Hunter Hardened dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Gondar, the Bounty Hunter When the hunted tell tales Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Jinada (pre 6.65) WJ AbilityPassive AffectsSelf / Enemies Gives dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Shuriken Toss 3 Jinada 4
Bounty Hunter
Strength attribute symbol.png
17 + 2.1
Agility primary attribute symbol.png
21 + 3
Intelligence attribute symbol.png
19 + 2
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 540 1120 1540
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5 1.52 3.28 4.54
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 284 592 812
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.77 1.89 2.69
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 24‒38 45‒59 87‒101 117‒131
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3 6 12 16.29
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.36% 3.36% 4.79%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.71 0.95 1.13
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/1000
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.59+0.59
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Gondar the Bounty Hunter is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 Hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 that excels at hunting, chasing down and killing single targets. His skill set allows him to roam Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the and gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards   Item   Changelogs     Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward dota2 active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter`s ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.

Talents

Hero Talents
-5s Jinada Cooldown 25 25% Evasion
+120 Damage 20 +75 Shuriken Toss Damage
+15 Movement Speed 15 +40 Attack Speed
+20% XP Gain 10 +175 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The evasion stacks multiplicatively with other sources of evasion.

Recommended items

Starting items:

  • One each of Tango and Healing Salve are basic regen requirements that can keep Bounty Hunter in-lane despite enemy harass.
  • Clarity is useful for allowing Bounty Hunter to maintain casting his spells, as his base mana pool is quite small and Shadow Walk costs little mana to cast.
  • Remaining inventory space should be filled with Iron Branches, as they provide stats that improve survivability. Given the cost of above items, enough gold is usually left over for one.

Early game:

  • Stout Shield provides damage block to counter physical harassment, and is effectively mandatory when playing in the off-lane.
  • Boots of Speed are important for survival as an off-laner, and important for getting in position for ganks as a roamer. Buy them as early as possible.
  • Orb of Venom is a powerful early-game complement to Jinada, as the combination of slows can reduce a target`s movement speed by up to 45%.
  • Poor Man`s Shield gives Bounty Hunter additional armor and base damage, on top of a reliable damage block against hero harass.
  • Urn of Shadows is a good item to get on Bounty Hunter once he begins roaming, as it firms up his HPTechnology company pool and gives him some mana regen. Getting successful ganks off will get charges that can be used either to add Pure damage in further ganks or to heal in between ganks.
  • Magic Stick is highly recommended on Bounty Hunter, as his small HPTechnology company pool makes it disparately effective on him and his spells have low cooldowns (and a high mana cost, in the case of

Gondar, the Bounty Hunter

Recommended Roles
Escape Nuker

When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master`s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar`s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince`s prized hellkite. The tales of Gondar`s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Abilities

Shuriken Toss
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. Shuriken Toss bounces to Tracked targets within range.
Upgradeable by Aghanim`s Scepter to allow 2 bounces on each enemy and increase the mini-stun duration.
QT
120 / 130 / 140 / 150
10
Damage:

Mini-Stun Duration:


Cast Range:

Bounce Range:
₠150 / 225 / 300 / 375
450 (Level 20 talent)
₠0.1
0.75
₠400
₠1200
Affected By:₠
While the shuriken may be small, Gondar`s precise aim can cause critical damage.
Notes
  • Shuriken Toss searches for Tracked targets each time it bounces, and the radius is centered on the target it just hit. It cannot bounce to the same target twice unless upgraded by Aghanim`s Scepter.
  • Scepter Shuriken will bounce to all Tracked enemies once before repeating targets.
  • Scepter Shuriken requires 2 Tracked targets to bounce twice. If there`s only 1 Tracked target, it will only hit once.
  • Blocked by Spell Immunity and Linken`s Sphere.
Jinada
Ability: Passive
Affects: Self
Damage: Physical
Bounty Hunter plans his next hit, passively adding a critical strike and slowing maim to his next attack.
WJ
12 / 10 / 8 / 6
Critical Damage:
Movement Slow:
Attack Slow:
Slow Duration:
Talent Cooldown:
₠1.5⃗ / 1.75⃗ / 2⃗ / 2.25⃗
₠15% / 20% / 25% / 30%
₠18 / 22 / 26 / 30
₠3
1 (Level 25 talent)
Affected By:₠
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.
Notes
  • The slow can be dispelled.
  • Disabled by Break.
Shadow Walk
Ability: No Target
Affects: Self
Damage: Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
EW
65
15
Bonus Damage:
Fade Time:
Duration:
₠30 / 60 / 90 / 120
₠1 / 0.75 / 0.5 / 0.25
₠20 / 25 / 30 / 35
The court jesters present during King Goff`s assassination can recount no other image than a dancing shadow.
Notes
  • The bonus damage is dealt as a separate non-crittable source of damage.
Track
Ability: Unit Target
Affects: Enemy Heroes
Tracks an enemy hero, granting True Sight of it and a gain in movement speed to allies near the hunted target. If the target dies, Bounty Hunter and nearby heroes collect a bounty of extra gold.
RR
65
4
Self Bonus Gold:
Ally Bonus Gold:
Bonus Movement Speed:
Speed Bonus Radius:
Duration:
Cast Range:
₠150 / 250 / 350
₠40 / 80 / 120
₠16% / 18% / 20%
₠900
₠30
₠1200
Affected By:₠
Using his elevated senses of sight and smell, Gondar`s hits have quite a good chance of success.
Notes
  • Track shows how much gold the enemy is carrying in the debuff tooltip.
  • The bonus gold is always given when the tracked target dies, even when it is denied.
  • Allies will only gain bonus gold if they are within a 900 radius of the target when it dies.
  • Bounty Hunter can receive the bonus gold globally.
  • Enemies cannot see the Track visual, but can see the debuff on their status bar.
  • Illusions benefit from the speed bonus.
  • Dispelled by Spell Immunity.
  • Blocked by Linken`s Sphere.
  • Can be dispelled.

Talent Tree

Talent Tree
-5s Jinada Cooldown 25 25% Evasion
+120 Damage 20 +75 Shuriken Toss Damage
+15 Movement Speed 15 +40 Attack Speed
+20% XP Gain 10 +175 Health

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview


Bounty Hunter is a great ganker and semi-carry with escape potential.

Bounty Hunter is most often played as a roaming ganker. The main reason for this is that his Shadow Walk allows him to traverse the map undetected, and to initiate ganks with Jinada. He can also be played as a solo offlaner, but this is usually left for other more farm-dependent heroes.

Skill Build