Experience


Abilities

Some items award a hero with experience, namely:

Info

Main Changelogs   Experience   Changelogs     Version history edit] Version Description 7.05 XP required to go from level 20 to 25 reduced from 10895 to 10000 ?] 7.03 XP Required to go from level 1
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Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned by being within a 1300 range radius of a dying enemy unit. It takes increasingly more experience to level up as a hero`s level progresses. Units can be denied “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the dota2 by other allied units to reduce the experience given from dying.

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Leveling

Each hero starts the match at level 1, with one ability point to spend. A hero levels by acquiring a certain amount of experience. When a hero levels, its attributes get increased according to that hero`s individual attribute bonuses, and it gains an ability point. The ability point can be spent on an ability which has not been maxed out, or on a Talent   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2 . Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.

Experience required for each level.

The amount of experience required to level up is generally equal to the upcoming hero level * 100. For instance, to increase a hero`s level from 1 to 2 a hero requires 240 experience points, while leveling up from 24 to 25 requires 2695 experience points. There are a few exceptions for some levels in the 6⃢₀ₓ23 range to allow mid-game heroes to peak slightly earlier.

Hero level Total experience required to reach level Experience required for next level
1 0 240
2 240 360
3 600 480
4 1080 600
5 1680 620
6 2300 640
7 2940 660
8 3600 680
9 4280 800
10 5080 820
11 5900 840
12 6740 900
13 7640 1225
14 8865 1250
15 10115 1275
16 11390 1300
17 12690 1325
18 14015 1400
19 15415 1490
20 16905 1500
21 18405 1750
22 20155 2000
23 22155 2250
24 24405 2500
25 26905 -

Acquiring experience

When an enemy unit dies, experience is granted and divided among all allied heroes in a 1300 range.

Hero kills

When an enemy hero is killed, allied heroes within range receive an experience reward, split up into two parts: killing experience and assist experience. Killing experience is based on the level of the killed hero, and assist experience is based on the experience difference between the teams.

Kill experience

When an enemy hero dies, an experience reward is divided equally among allied heroes in range. The killer receives the reward even if he is not in range. The formula awards total experience as follows:

Killed hero`s level Experience awarded
1 100
2 120
3 140
4 160
5 180
6 200
7 220
8 330
9 440
10 550
11 660
12 770
13 880
14 990
15 1100
16 1210
17 1320
18 1430
19 1540
20 1650
21 1760
22 1870
23 1980
24 2090
25 2200

If `x` is the level of the killed hero, the amount of experience gained (f(x)) is:

For levels 1⃢₀ₓ5: f(x) = 20(x + 4); f(1) = 100
For levels 6 and further: f(x) = f(x - 1) + 100; f(5) = 180

Or it can combine them into one formula: f(x) = (20x + 80) H(5.5 - x) + (100x - 320) H(x - 5.5)

Assist experience

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When an enemy hero dies, allied heroes within 1300 range receive an experience reward. The formula (for each hero) is as follows:

Assisting heroes Experience awarded
1 Hero (20 ⃗ Dying Hero`s Level) + (0.138 ⃗ Dying Hero`s XP x XP Difference)
2 Heroes (15 ⃗ Dying Hero`s Level) + (0.138 ⃗ Dying Hero`s XP x XP Difference)
3 Heroes (10 ⃗ Dying Hero`s Level) + (0.12 ⃗ Dying Hero`s XP x XP Difference)
4 Heroes (7 ⃗ Dying Hero`s Level) + (0.09 ⃗ Dying Hero`s XP x XP Difference)
5 Heroes (5 ⃗ Dying Hero`s Level) + (0.072 ⃗ Dying Hero`s XP x XP Difference)

XP Difference is defined as (EnemyTeamXP - AlliedTeamXP) / (EnemyTeamXP + AlliedTeamXP) and has a minimum of zero.

Lane creeps

Creep Experience
Melee creeps.png
Melee Creep See more: Lane creeps Melee Creep Lane Creep Level 3 Health 550 Health regeneration 0.5 Armor 2 Magic resistance 0% Attack damage 19‒23 Acquisition range 500 Attack range 100 Base attack time 1 Attack animation dota2
40
Ranged creeps.png
Ranged Creep See more: Lane creeps Ranged Creep Lane Creep Level 2 Health 300 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 0 Magic resistance 0% Attack damage 21‒26 Acquisition range 800 Attack range 500 Base dota2
90
Siege creeps.png
Siege Creep See more: Lane creeps Siege Creep Lane Creep Level 4 Health 825 Health regeneration 0 Armor 0 Magic resistance 80% Attack damage 35‒46 Acquisition range 800 Attack range 690 Base attack time 2.7 Attack animation dota2
88
Melee creeps.png
Super Melee Creep See more: Lane creeps Super Melee Creep Lane Creep Level 1 Health 700 Health regeneration 0.5 Armor 3 Magic resistance 0% Attack damage 36‒44 Acquisition range 500 Attack range 100 Base attack time 1 Attack dota2
25
Ranged creeps.png
Super Ranged Creep See more: Lane creeps Super Ranged Creep Lane Creep Level 1 Health 475 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 1 Magic resistance 0% Attack damage 41‒46 Acquisition range 800 Attack range 500 dota2
25
Siege creeps.png
Super Siege Creep See more: Lane creeps Super Siege Creep Lane Creep Level 4 Health 550 Health regeneration 0 Armor 0 Magic resistance 80% Attack damage 51‒62 Acquisition range 800 Attack range 690 Base attack time 2.7 Attack dota2
88
Mega Melee creeps.png
Mega Melee Creep See more: Lane creeps Mega Melee Creep Lane Creep Level 1 Health 1270 Health regeneration 0.5 Armor 3 Magic resistance 0% Attack damage 96‒104 Acquisition range 500 Attack range 100 Base attack time 1 Attack dota2
25
Mega Ranged creeps.png
Mega Ranged Creep See more: Lane creeps Mega Ranged Creep Lane Creep Level 1 Health 1015 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 1 Magic resistance 0% Attack damage 131‒136 Acquisition range 800 Attack range 500 dota2
25

Neutral creeps

Roshan

Roshan model.png
Roshan
750 + 20*min

Summons

See more: Summons