Familiar


Abilities

Stone Form
Does not pierce spell immunity. PlayPlay
Q
F
Ability
No Target
Affects
Enemies / Self
Damage
Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Effect Radius: 350
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 1/1.25/1.5
Stone Form Duration: 6
Cooldown symbol.png 14
Modifiers
Buff Rooted: Dispellable with any dispel.
Buff Summon Familiars Stone Form Buff: Undispellable.
Buff Summonfamiliars Timer: Undispellable.
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • The area stun and damage are applied right after the effect delay as well.
  • The stun and damage location is determined upon landing, not upon cast.
  • When a Familiar dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
  • The Stone Form`s duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.

Info

Familiar Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Visage Familiar model.png
Ancient Creep-Hero
Level 2
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 400/550/700
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0/1/2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 35%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 10
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 250
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 160
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.4
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+0.2
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 430 (Talent 550)
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 390 ⃢₀⋘ 390 (F)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 100
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 41
Model scale 0.66
Notes Abilities:
Stone Form
See more: Visage

Visage, the Bound Form of Necro`lic

Recommended Roles
Support Nuker Durable Disabler Pusher

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro`lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Abilities

Grave Chill
Ability: Unit Target
Affects: Enemy Units
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
QG
100
16 / 14 / 12 / 10
Movement Speed Steal:
Attack Speed Steal:
Duration:
Cast Range:
₠32%
₠64
₠3 / 4 / 5 / 6
₠650
Affected By:₠
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Notes
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Soul Assumption
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
WC
170 / 160 / 150 / 140
4
Base Damage:
Damage Per Soul:
Damage Threshold:
Maximum Souls:
Soul Duration:
Charge Gathering Radius:
Cast Range:
₠20
₠65
₠110
₠3 / 4 / 5 / 6
₠6
₠1375
₠900
Affected By:₠
The collected souls of the dead reach out to bring another into their fold.
Notes
  • Maximum total damage: 215 / 280 / 345 / 410.
  • Soul Assumption projectile travels at 1000 movement speed.
  • Visage always has a visual indicator above him showing how many souls are stored.
  • Blocked by Spell Immunity and Linken`s Sphere.
Gravekeeper`s Cloak
Ability: Passive
Affects: Self
Visage generates a layered barrier that protects him from damage. If he receives damage from a player exceeding the threshold, one layer is removed, and takes time to recover.
EV
Damage Reduction:

Layer Recovery Time:

Maximum Layers:
Damage Threshold:
₠8% / 12% / 16% / 20%
per layer
₠6 / 5 / 4 / 3
₠4
₠50
Affected By:₠
Visage`s tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
Notes
  • Total damage reduction: 32% / 48% / 64% / 80%.
  • The damage reduction only works on damage of 50 or greater from a player.
  • Affects Familiars within 900 range of Visage. Visage`s layer count is used for their damage reduction.
  • Illusions fully benefit from this ability and can recover layers as well. They start with 4 layers regardless of how many layers Visage has when creating them.
  • Disabled by Break.
Summon Familiars
Ability: No Target
Conjures two blind Familiars to fight for Visage. Familiars are spell immune and have high attack power, but each attack drains a charge of damage that recharges over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant a high bounty when killed.
Upgradeable by Aghanim`s Scepter to increase the number of Familiars summoned.
RT
150
160 / 145 / 130
Familiar HP:
Familiar Max Charges:
Damage Per Charge:
Damage Recharge Time:
Familiars Summoned:

Familiar Speed:

₠400 / 550 / 700
₠7
₠8 / 16 / 24
₠2
₠2
3
₠430
550 with talent
Guardians of the Narrow Maze, Necro`lic`s Familiars stand watch over his domain.
Notes
  • Summoning new Familiars denies any currently active ones.
  • Each Familiar starts with all 7 charges of bonus damage. Max bonus damage from 7 charges is 56 / 102 / 168. Familiars lose one charge each time they attack, and gain one charge every 2 seconds from when they were summoned.
  • Familiars are flying units and can move over any terrain.

Talent Tree

Talent Tree
+120 Familiars Movement Speed 25 +20% Spell Amplification
-40s Respawn Time 20 +300 Health
+100 Cast Range 15 +50 Damage
+30% XP Gain 10 +90 Gold/Min

Familiar

Stone Form
Ability: No Target
Affects: Enemy Units
Damage: Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After a few seconds, the Familiar will automatically leave Stone Form.
QF
14
Stun Duration:
Stun Damage:
Stun Radius:
Stun Delay:
Stone Form Duration:
Bonus Health Regen:
₠1 / 1.25 / 1.5
₠60 / 100 / 140
₠350
₠0.55
₠6
₠150 / 175 / 200
Affected By:₠
Notes
  • After Stone Form is cast, there is a 0.5 second delay before the Familiar becomes invulnerable.
  • Blocked by Spell Immunity.

Summon Stats

Familiar h
Attributes
Attack Type
Armor Type

Hero

Hero
Stats
Unit Type:
Ancient
Hit Points:
400 / 550 / 700
Damage:
10
Armor:
0 / 1 / 2
Movespeed:
430
550 with talent
Base Attack Time:
0.4
Attack Range:
160
Missile Speed:
900
Attack Duration:
0.33 + 0.2
Cast Duration:
0 + 0.51
Sight Range:
390 / 390
Gold Bounty:
100
Experience:
41
Magic Resistance:
35%
Notes:
Is targeted by spells as a hero. Has the Stone Form ability.

Recommended Items