Bio
Yurnero, the Juggernaut | |
Play "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones." | |
Role: | Carry / Pusher / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Yurnero, the Juggernaut No one has ever seen the face hidden beneath : | No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle`s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero`s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion. |
Voice: | David Scully ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
No Target
Enemies / Self
Magical
Notes:
- Does not interrupt Juggernaut`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Applies spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier for the duration and a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as upon cast.
- During Blade Fury, Juggernaut cannot be affected by Ghost Scepter Item Changelogs Ghost ScepterB Imbues the wielder with a ghostly presence, allowing them to evade physical damage. Cost1500 Bought FromArcane Active Ghost Form Bonus +5 Strength+5 Agility+5 Intelligence Disassemble? No Alert . The buffs get removed immediately.
- Juggernaut is silenced Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility for the duration. Besides this, he can act freely while spinning.
- Regular attacks can be performed during Blade Fury, but they deal no damage to any unit, except to wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Be that as it may, these attacks still dispel consumables like Healing Salve.
- Attack modifiers like Monkey King Bar, Diffusal Blade or Skull Basher still apply their effects and damage on procs.
- Since cleave is based on the hero`s attack damage values, it still deals damage within its cleave area even while spinning.
- On the other side, critical strikes and lifesteal are based on the actual damage dealt, and thus have no effect (despite red crit numbers and lifesteal particles still showing).
- Blade Fury does not affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against . Unaffected enemies take full attack damage from Juggernaut during Blade Fury.
- Despite not affecting allied or own units, they still take no damage from Juggernaut`s attacks when attempting to deny them.
- Deals 16/21/26/31 ( 51/56/61/66) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.
- Can deal up to 400/525/650/775 ( 1275/1400/1525/1650) damage (before reductions).
Target Area / Aura
Allies
Notes:
- After cast, the ward automatically follows Juggernaut, if no other order is given.
- The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
- Heals in the form of health regeneration, so it heals for 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second intervals.
- Can heal a total of 55%/82.5%/110%/137.5% of a unit`s maximum health (ward duration + buff linger time).
- The healing aura of multiple Healing Wards does not stack.
- Does not affect wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
Notes:
- Increases attack damage by an average of 20%/25%/30%/35%.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Blade Dance uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Target Unit
Enemies / Self
Physical
Notes:
- Turns Juggernaut invulnerable and spell immune for the whole duration.
- Unlike other sources of spell immunity, Omnislash does not dispel any buffs and debuffs.
- Slashes in 0.4 second intervals, starting immediately upon cast, resulting in a maximum duration of 0.8/2/3.2 ( 2/3.2/4.4) seconds.
- Can neither target nor jump on wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , couriers and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Cannot target, but can jump on ancient creeps (also including Warlock`s Golem and the Primal Split spirits) and Roshan.
- Can jump on invulnerable units, be that as it may, since it deals physical damage, invulnerable (and ethereal) targets take no damage.
- Cannot jump on units in the Fog of War, invisible or hidden units, Tombstone Zombies and on Astral Spirits.
- If no valid targets are in range, Omnislash ends prematurely.
- On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut`s position.
- The slash radius is centered around Juggernaut, not around the current target.
- Juggernaut can perform attacks, cast spells, and use items during Omnislash, be that as it may, Blade Fury is disabled for the duration.
- During Omnislash, Juggernaut does not need to turn in order to cast targeted spells or items.
- Juggernaut is issued to attack his current slash target on each jump, causing other orders to get canceled each time.
- If Juggernaut`s attack time is lower than 0.4, he can perform at least one attack between each slash.
- Can deal up to 600–675/1200–1350/1800–2025 ( 1200–1350/1800–2025/2400–2700) damage (before reductions).
- Any valid target, except Roshan, which is not under control of a player is instantly killed when slashed.
- Kills such units by dealing pure damage equal to their health, flagged as HP Removal.
- Provides 200 radius flying vision lasting 1 second on each slash around the current target.
- Recasting Omnislash while the previous cast is still active has no effect, wasting the mana and cooldown.
- Centers the player`s camera perspective on Juggernaut, following his position during Omnislash.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Juggernaut Equipment (collapse sets)Sets Armor of the Unyielding Mask Arms of the | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Juggernaut s design aesthetics. | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Yurnero, the Juggernaut No one has ever seen the face hidden beneath | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs No records NewPP limit report Cached time: 20170623145824 Cache expiry: 86400 Dynamic | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description |
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Yurnero the Juggernaut is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His abilities grant invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier , turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , but he possesses below average strength and intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 attributes For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These , so he does not have as much health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life and mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the .
Talents
Hero Talents | ||
+175 Blade Fury DPS | 25 | +20 Agility |
+8 All Stats | 20 | +20 Movement Speed |
+7 Armor | 15 | +20 Attack Speed |
+20 Damage | 10 | +175 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
Recommended items
Starting items:
- Tango provide healing to keep Juggernaut alive in the lane.
- Healing Salve can save Juggernaut if used at the last moment.
- Clarity allows Juggernaut to regain mana from early usage of Blade Fury.
Yurnero, the Juggernaut
Recommended Roles |
Carry Pusher Escape |
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks⃢₀ₔa punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle`s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero`s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Abilities
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Talent Tree
Talent Tree | ||
+175 Blade Fury DPS | 25 | +20 Agility |
+8 All Stats | 20 | +20 Movement Speed |
+7 Armor | 15 | +20 Attack Speed |
+20 Damage | 10 | +175 Health |
Summon Stats
None
Basic
Summoned
Recommended Items
Standard Build | |||||||||||
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