List of Console Commands


Info

This is a list of console An open console on a player s starting screen. Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. The console is dota2 commands in Dota 2, based-on Dota 2 GC version 1366 (4338 total convars/concommands).

Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working.

Videos

@

Command Default Value Cheat? Help Text
@panoram_debug_dead_pad 0
@panorama_clear_frames_on_device_restore 2
@panorama_daisy_wheel 0 ABXY
@panorama_debug_movies 0
@panorama_debug_overlay_opacity 0
@panorama_experimental_overdraw_prevention 1
@panorama_fbo_alloc_batch 10
@panorama_joystick_axis_repeat_curve_time 1
@panorama_joystick_axis_repeat_interval_end 0
@panorama_joystick_axis_repeat_interval_start 0
@panorama_joystick_button_repeat_curve_time 1
@panorama_joystick_button_repeat_interval_end 0
@panorama_joystick_button_repeat_interval_start 0
@panorama_max_fps 120
@panorama_max_free_fbo 1000
@panorama_max_oof_overlay_up_fps 4
@panorama_max_overlay_fps 60
@panorama_print_cache_status Print internal panorama refcounts for every file
@panorama_reload_animations 1
@panorama_show_fps 0
@panorama_spew_layout_invalidates 0
@panorama_steampad_button_repeat_curve_time 0
@panorama_steampad_button_repeat_interval_end 0
@panorama_steampad_button_repeat_interval_start 0
@panorama_transition_time_factor 1 A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_volume_ambient 0
@panorama_volume_effects 1
@panorama_volume_master 1
@panorama_volume_movies 1
@panorama_vsync 1

_

Command Default Value Cheat? Help Text
_cl_minimapzoom 1
_fov 0 Automates fov command to server.
_overview_mode 1 Overview mode - 0=off, 1=inset, 2=full
_record Record a demo incrementally.
_resetgamestats Erases current game stats and writes out a blank stats file

A

Command Default Value Cheat? Help Text
achievement_debug 0 Yes Turn on achievement debug msgs.
achievement_disable 0 Yes Turn off achievements.
actionpanel_frame actionpanel set frame #
actionpanel_resize actionpanel force re-layout
activategameui
addip Add an IPIntrusion prevention is a preemptive approach to network security used to identify potential threats and respond to them swiftly address to the ban list.
addons list current addon info.
adsp_alley_min 122
adsp_courtyard_min 126
adsp_debug 0
adsp_door_height 112
adsp_duct_min 106
adsp_hall_min 110
adsp_low_ceiling 108
adsp_opencourtyard_min 126
adsp_openspace_min 130
adsp_openstreet_min 118
adsp_openwall_min 130
adsp_room_min 102
adsp_street_min 118
adsp_tunnel_min 114
adsp_wall_height 128
ai_debug_los 0 Yes NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it`ll show non-solid entities that would do it if they were solid.
ai_debug_ragdoll_magnets 0
ai_debug_shoot_positions 0 Yes
ai_debug_speech 0
ai_expression_frametime 0 Maximum frametime to still play background expressions.
ai_expression_optimization 0 Disable npc background expressions when you can`t see them.
ai_force_serverside_ragdoll 0
ai_LOS_mode 0
ai_sequence_debug 0
ai_shot_bias_max 1
ai_shot_bias_min -1
ai_show_hull_attacks 0
ai_test_los Test AI LOS from the player`s POV
ai_use_visibility_cache 1
ainet_generate_report Generate a report to the console.
ainet_generate_report_only Generate a report to the console.
alias Alias a command.
all_pick_force_test 0
allow_clientside_entities 1
+alt1
-alt1
-alt2
+alt2
anim_disable 0
anim_showmainactivity 0 Yes Show the idle, walk, run, and/or sprint activities.
animevents_dump List all the currently registered anim events.
assetbrowser Show the global asset browser.
assetsystem_clear_thumbnail_cache Clear thumbnail cache
assetsystem_count Find the number of assets registered with the asset system
assetsystem_debug_substring 0 Spew info for assets that match the specified substring
assetsystem_stats Information about the current assetsystem database.
assetsystem_test_resort (Dev command - regenerate the asset sort indicies)
async_allow_held_files 1 Allow AsyncBegin/EndRead()
async_mode 0 Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume
async_serialize 0 Force async reads to serialize for profiling
async_simulate_delay 0 Simulate a delay of up to a set msec per file operation
async_suspend
async_track_all Enable all registered asynchronous tracking convars at once
-attack
+attack
-attack2
+attack2
autoaim_max_deflect 0
autoaim_max_dist 2160

B

Command Default Value Cheat? Help Text
-back
+back
banid Add a user ID to the ban list.
banip Add an IP address to the ban list.
benchframe Takes a snapshot of a particular frame in a time demo.
bind Bind a key.
binddefaults Bind all keys to their default values.
bindss Bind a key for a particular splitscreen player.
bindtoggle Performs a bind `increment var 0 1 1`.
blackbox 1
blackbox_dump Dump the contents of the blackbox
blackbox_record Record an entry into the blackbox
blink Blink specified convar value between two values at the specified duration.
blink_duration 0 How many seconds an eye blink will last.
bot_mimic 0 Bot uses usercmd of player by index.
bot_mimic_spec_buttons 1 Yes +attack, +jump etc are used for spectator control instead of being passed on to spectated bot
box Draw a bbox Arguments: minx miny miny maxx maxy maxz
+break
-break
breakable_disable_gib_limit 0
breakable_multiplayer 1
broadcaster_openmenu
buddha 0 Yes Player takes damage but won`t die
budget_averages_window 30 number of frames to look at when figuring out average frametimes
budget_background_alpha 128 how translucent the budget panel is
budget_bargraph_background_alpha 128 how translucent the budget panel is
budget_bargraph_range_ms 16 budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66 budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 number between 0 and 1
budget_panel_height 384 height in pixels of the budget panel
budget_panel_width 512 width in pixels of the budget panel
budget_panel_x 0 number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 number of frames to look at when figuring out peak frametimes
budget_show_averages 0 enable/disable averages in the budget panel
budget_show_history 1 turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 enable/disable peaks in the budget panel
bug bug auto_fill_tokens -title -noscreenshot⃂: Activate the bug reporter.
bug_swap Automatically swaps the current weapon for the bug bait and back again.
building_cubemaps 0

C

Command Default Value Cheat? Help Text
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
c_thirdpersonshoulder 0
c_thirdpersonshoulderaimdist 120
c_thirdpersonshoulderdist 40
c_thirdpersonshoulderheight 5
c_thirdpersonshoulderoffset 20
cam_collision 1 When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command Tells camera to change modes
cam_idealdelta 4 Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150
cam_ideallag 4 Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0
cam_idealyaw 0
cam_showangles 0 Yes When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 1
-camdistance
+camdistance
+cameragrip
-cameragrip
-camerayawgrip
+camerayawgrip
camerazoomin
camerazoomout
+camin
-camin
+cammousemove
-cammousemove
camortho Yes Switch to orthographic camera.

There is currently no known way to exit this mode without restarting the engine.

+camout
-camout
+campitchdown
-campitchdown
-campitchup
+campitchup
+camyawleft
-camyawleft
+camyawright
-camyawright
can_show_full_ui Check show full UI stat
cancelselect
cast_hull Tests hull collision detection
cast_ray Tests collision detection
cc_captiontrace 1 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit Emits a closed caption
cc_findsound Searches for soundname which emits specified text.
cc_flush Flushes async`d captions.
cc_lang 0 Current close caption language (empty = use game UI language)
cc_linger_time 1 Close caption linger time.
cc_minvisibleitems 1 Minimum number of caption items to show.
cc_norepeat 5 In multiplayer games, don`t repeat captions more often than this many seconds.
cc_predisplay_time 0 Close caption delay before showing caption.
cc_random Emits a random caption
cc_sentencecaptionnorepeat 4 How often a sentence can repeat.
cc_showblocks Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 Show missing closecaption entries.
cc_subtitles 0 If set, don`t show sound effect captions, just voice overs (i.e., won`t help hearing impaired players).
cg_start_loading Listen server started loading
changelevel changelevel :Multiplayer change level.
changelevel2 changelevel2 :Singe player change level.
chat_channel_debug Print members of a chat channel
chat_clear Clears all chat history
chat_dump_channels
chat_join Join a chat channel
chat_leave Leave a chat channel
chat_say Send a message to the specified channel
chat_sound false
chat_wheel_phrase_0 76
chat_wheel_phrase_1 75
chat_wheel_phrase_2 63
chat_wheel_phrase_3 3
chat_wheel_phrase_4 80
chat_wheel_phrase_5 5
chat_wheel_phrase_6 85
chat_wheel_phrase_7 7
-chatwheel Executes the highlighted chatwheel menu item
+chatwheel Opens chatwheel menu while held
chatwheel_say Send a chatwheel message. Usage: chatwheel_say
check_collision Tests entity collision
cl_address_try_count 4 Number of tries for each address in the list, no effect if only one address
cl_aggregate_particles 0
cl_allowupload 1 Client uploads customization files
cl_anglespeedkey 0
cl_anim_queue_changes 1
cl_animationinfo Hud element to examine.
cl_backspeed 450 Yes
cl_box Draw a bbox Arguments: minx miny miny maxx maxy maxz
cl_burninggibs 0 A burning player that gibs has burning gibs.
cl_cache_sendtable 1 Cache sendtables
cl_camera_follow_bone_index -2 Yes Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_cameraoverride_shadow_depth_bias 0
cl_cameraoverride_shadow_end 0
cl_chat_active 0
cl_chat_wipehistory 0 Wipes chat history after all chat text faded out
cl_chatfilters 31 Stores the chat filter settings
cl_class 0 Default class when joining a game
cl_clearhinthistory Clear memory of client side hints displayed to the player.
cl_clock_correction 1 Yes Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 Yes Show debugging info about the clock drift.
cl_clockdbg 0
cl_clockdrift_max_ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server`s.
cl_clockdrift_max_ms_threadmode 0 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server`s.
cl_cmdrate 30 Max number of command packets sent to server per second
cl_connectionretrytime 30 Number of seconds over which to spread retry attempts.
cl_consistencycheck_interval 180 Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_constraints_enable 1
cl_customsounds 0 Enable customized player sound playback
cl_debug_overlay_fullposition 0
cl_debug_player_use 0 Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_debugoverlay_toggle Toggles visibility of the debug overlay system.
cl_decal_clear_all_entities Clears decals from all entities
cl_decal_clear_world Clears world decals
cl_decal_debug Toggles client decal debug visualization
cl_demoviewoverride 0 Override view during demo playback
cl_destroy_ragdolls Destroys all client-side ragdolls
cl_dev_simulate_gcdown Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
cl_disable_ragdolls 0 Yes
cl_display_game_events 0 Yes
cl_dormant_spew 0 Spew state on when client entities become dormant or active.
cl_dota_alt_unit_movetodirection 1 Does holding alt enable move to direction mode?
cl_dota_cd_captain_pick_time 10 Yes
cl_dota_dump_econ_item_stringtable cl_dota_dump_econ_item_stringtable
cl_dota_dump_modifier_stringtable cl_dota_dump_modifier_stringtable
cl_dota_gridnav_show 0 Yes
cl_dota_recent_games_include_custom_games 0
cl_dota_recent_games_include_practice_matches 0
cl_dota_recent_games_show_ranked_mmr_change 0
cl_dota_showents Dump entity list to console.
cl_dota_speech_announcer_holiday 0 Set to enable special seasonal announcer
cl_dota_speech_spec_ancientattack 1 Set to 0 to prevent hearing `your ancient is under attack` lines.
cl_dota_speech_spec_barracksattack 1 Set to 0 to prevent hearing `your rax is under attack` lines.
cl_dota_speech_spec_barracksfalls 1 Set to 0 to prevent hearing `your rax has fallen` lines.
cl_dota_speech_spec_enemybasefalls 1 Set to 0 to prevent hearing `enemy`s tower/rax has fallen` lines.
cl_dota_speech_spec_idles 1 Set to 0 to prevent hearing announcers` idle lines.
cl_dota_speech_spec_towerattack 1 Set to 0 to prevent hearing `your tower is under attack` lines.
cl_dota_speech_spec_towerfalls 1 Set to 0 to prevent hearing `your tower has fallen` lines.
cl_downloadfilter 0 Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawcross Draws a cross at the given location Arguments: x y z
cl_drawhud 1 Yes Enable the rendering of the hud
cl_drawline Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_drawmaterial 0 Yes Draw a particular material over the frame
cl_drawmonitors 1
cl_dump_particle_stats dump particle profiling info to particle_profile.csv
cl_dumpentity Dumps info about an entity
cl_dumpsplithacks Dump split screen workarounds.
cl_ejectbrass 1
cl_enable_remote_splitscreen 0 Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_attachments Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_bbox Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_call ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays Clears all debug overlays
cl_ent_find Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent
cl_ent_find_index Display data for entity matching specified index. Format: find_ent_index
cl_ent_grab grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hitbox Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_joints Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_messages Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_name Displays the entity name
cl_ent_picker Toggles `picker` mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_pivot_size 20 Yes
cl_ent_remove Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_remove_all Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale Scales entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_script_dump Dumps the names and values of this entity`s script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_select Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_setname Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_show_contexts 0 Yes Show entity contexts in ent_text display
cl_ent_showonlyattachment 0 Yes
cl_ent_showonlyhitbox -1 Yes
cl_ent_skeleton Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text256 Displays text debugging information about the given entity(ies) within 256 units of the player on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_clear Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_filter Set which ent_text filters you want:
cl_ent_text_flags_active -1 Yes
cl_ent_text_no_name_really_i_mean_it 0 Yes
cl_ent_text_radius Displays text debugging information about the given entity(ies) near the player on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at}
cl_ent_text_sticky_add Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_clear Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_dump Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_text_sticky_remove Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_ungrab un-grabs all objects
cl_ent_vcollide_wireframe Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_ent_viewoffset Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cl_entityreport Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_entitysummary Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_ents List client entities, sorted by spawn group
cl_extrapolate 0 Yes Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0 Yes Set how many seconds the client will extrapolate entities for.
cl_fasttempentcollision 5
cl_flex_cycler_think_interval 0
cl_flex_expression 0
cl_flex_talk 0
cl_flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet.
cl_forwardspeed 450 Yes
cl_fow_viz FoW viz commands
cl_fullupdate Force uncompressed update
cl_globallight_debug 0
cl_globallight_depth_bias -999
cl_globallight_expansion 200
cl_globallight_freeze 0
cl_globallight_orig_calc_frustum 1
cl_globallight_shadow_mode 2
cl_globallight_slope_scale_depth_bias -999
cl_globallight_use_alt_focus_region 0
cl_globallight_use_optimized_calc_frustum 1
cl_globallight_world_bottom_height 0
cl_globallight_world_top_height 4096
cl_glow_brightness 1 Yes Brightness of player halos
cl_glow_item_far_b 1
cl_glow_item_far_g 0
cl_glow_item_far_r 0
cl_glow_physics_props 0
cl_groups Show status of all spawn groups.
cl_hitbox_debug 0
cl_ideal_spec_mode 5 desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_ignorepackets 0 Yes Force client to ignore packets (for debugging).
cl_interp 0 Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 Disable interpolation list optimizations.
cl_interp_animationvars 1 Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval
cl_interp_hermite 1 Yes Set to zero do disable hermite interpolation.
cl_interp_npcs 0 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2 Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_simulationvars 1 Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval
cl_interp_threadmodeticks 0 Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate_report 0 Enable to skip client-side animation
cl_jiggle_bone_debug 0 Yes Display physics-based `jiggle bone` debugging information
cl_jiggle_bone_debug_pitch_constraints 0 Yes Display physics-based `jiggle bone` debugging information
cl_jiggle_bone_debug_yaw_constraints 0 Yes Display physics-based `jiggle bone` debugging information
cl_jiggle_bone_invert 0 Yes
cl_jiggle_bone_sanity 1 Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 0 Player index of other player to check for position errors.
cl_lagcompensation 1 Perform server side lag compensation of weapon firing events.
cl_language 0 Language
cl_latch_report 0 Enable to skip client-side animation
cl_leveloverview 0 Yes
cl_leveloverviewmarker 0 Yes
cl_lightquery_debug 0 Yes
cl_massreport 0
cl_mouseenable 1
cl_mouselook 1 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_net_showeventlisteners 0 Show listening addition/removals
cl_net_showevents 0 Dump game events to console (1=client only, 2=all).
cl_observercrosshair 1
cl_overdraw_test 0 Yes
cl_panelanimation blank for all panels>.
cl_panorama_script_help Display Panorama JavaScript bindings
cl_panorama_script_help_2 Display all registered Panorama JavaScript bindings in wiki syntax
cl_particle_batch_mode 1
cl_particle_fallback_base 0 Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 0 Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 0
cl_particle_retire_cost 0 Yes
cl_particle_sim_fallback_base_multiplier 5 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 6 Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate 1 Yes Enables/Disables Particle Simulation
cl_particles_debug_showparticles 0 Yes
cl_particles_dump_effects
cl_particles_dumplist Dump all new particles, optional name substring.
cl_pause_animate 0 1 = Animates the pause text so that you can be sure the game isn`t just hard locked.
cl_pclass 0 Yes Dump entity by prediction classname.
cl_pdump -1 Yes Dump info about this entity to screen.
cl_phys_block_dist 1
cl_phys_block_fraction 0
cl_phys_create_agg_iters 0
cl_phys_debug_callback_entities 0 Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_dump_intersection_controller Dump intersection controller status
cl_phys_list List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save : save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
cl_phys_rendergeo Toggles client physics debug geometry
cl_phys_sleep_enable 1 Yes Enable sleeping for dynamic physics bodies.
cl_phys_timescale 1 Scale time for physics
cl_phys_visualize_awake 0
cl_physics_highlight_active Turns on the absbox for all active physics objects. 0: un-highlight.
cl_physics_report_active Lists all active physics objects -more: extra info
cl_pitchdown 89 Yes
cl_pitchspeed 225
cl_pitchup 89 Yes
cl_playback_screenshots 0 Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 0 Disable player sprays.
cl_portrait_bg_translucent_test 0 Yes Renders the hero on a gray background for translucency blending testing
cl_precacheinfo Show precache info (client).
cl_pred_doresetlatch 0
cl_pred_error_verbose 0 Show more field info when spewing prediction errors.
cl_pred_optimize 2 Optimize for not copying data if didn`t receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track : Track changes to entity index entindex, for field fieldname.
cl_predict 0 Yes Perform client side prediction.
cl_predictioncopy_describe Describe datamap_t for entindex
cl_predictioncopy_print Print simple description of prediction copy fields for entindex
cl_predictioncopy_runs 1
cl_predictionlist 0 Yes Show which entities are predicting
cl_predictweapons 1 Perform client side prediction of weapon effects.
cl_print_consistency_list Display`s the contents and flags of the current consistency list
cl_prop_debug Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats Display status of the query cache (client only)
cl_ragdoll_default_scale 1
cl_ragdoll_limit 20 Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_reload 0
cl_removedecals Remove the decals from the entity under the crosshair.
cl_report_predcopy_overrides Report prediction copy overrides
cl_report_soundpatch reports client-side sound patch count
cl_resend 1 Delay in seconds before the client will resend the `connect` attempt
cl_retire_low_priority_lights 0 Low priority dlights are replaced by high priority ones
cl_rr_reloadresponsesystems Reload all response system scripts.
cl_scaleform_script_help Display Scaleform ActionScript bindings
cl_sceneentity_debug 0 Display all thinking scene entities and its data.
cl_screenmessage_notifytime 8 How long to display screen message text
cl_script_add_debug_filter Add a filter to the game debug overlay
cl_script_add_watch Add a watch to the game debug overlay
cl_script_add_watch_pattern Add a watch to the game debug overlay
cl_script_attach_debugger Connect the vscript VM to the script debugger
cl_script_attach_debugger_at_startup 0
cl_script_break_in_native_debugger_on_error 0
cl_script_clear_watches Clear all watches from the game debug overlay
cl_script_debug Toggle the in-game script debug features
cl_script_dump_all Dump the state of the VM to the console
cl_script_find Find a key in the VM
cl_script_help Output help for script functions
cl_script_help2 Output help for script functions suitable for auto-completion
cl_script_reload Reload scripts
cl_script_reload_code Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code Execute all of this entity`s VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter Remove a filter from the game debug overlay
cl_script_remove_watch Remove a watch from the game debug overlay
cl_script_remove_watch_pattern Remove a watch from the game debug overlay
cl_script_resurrect_unreachable Use the garbage collector to track down reference cycles
cl_script_trace_disable Turn off a particular trace output by file or function name
cl_script_trace_disable_all Turn off all trace output
cl_script_trace_disable_key Turn off a particular trace output by table/instance
cl_script_trace_enable Turn on a particular trace output by file or function name
cl_script_trace_enable_all Turn on all trace output
cl_script_trace_enable_key Turn on a particular trace output by table/instance
cl_sendtable_cache_filename 0 Send tables cache file
cl_sequence_debug -1
cl_sequence_debug_verbose 1
cl_show_bounds_errors 0
cl_show_splashes 1
cl_showanimstate -1 Yes Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 1 Yes Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 0 Show which entities are having their bones setup each frame.
cl_showdemooverlay 0 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents Dump entity list to console.
cl_showerror 0 Show prediction errors, 2 for above plus detailed field deltas.
cl_showfps 0 Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 1 Set to 0 to not show on-screen help
cl_showncustomtabhelp 0
cl_showpausedimage 1 Show the `Paused` image when game is paused.
cl_showpos 0 Draw current position at top of screen
cl_showtextmsg 1 Enable/disable text messages printing on the screen.
cl_sidespeed 450 Yes
cl_simdslerp 1 Use SIMD Slerp.
cl_smooth 1 Smooth view/eye origin after prediction errors
cl_smoothtime 0 Smooth client`s view after prediction error over this many seconds
cl_snd_new_visualize 0 Yes Displays soundevent name played at its 3d position
cl_soundscape_flush Flushes the client side soundscapes
cl_soundscape_printdebuginfo print soundscapes
cl_spectator_cmdrate_factor 0 Rate multiplier when connected via hltv
cl_spectator_interp_ratio 2 When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_spewserializers Spew serializers
cl_ss_origin print origin in script format
cl_steamcontroller 0
cl_steamdatagramtransport_debugticket_address 0 For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.
cl_steamdatagramtransport_forceproxyaddr 0 Force the use of a particular set of proxy servers. Comma-separated list.
cl_stuff_keys 0 Yes
cl_team 0 Default team when joining a game
cl_timeout 30 After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tracer_whiz_distance 72
cl_trade_steamid Trade with a person by steam id
cl_tree_sway_dir sets tree sway wind direction and strength
cl_updaterate 30 Number of packets per second of updates you are requesting from the server
cl_updatevisibility Updates visibility bits.
cl_upspeed 320 Yes
cl_viewmodelsclonedasworld 1
cl_viewtarget_clamp 1
cl_voice_buffer_time 0 Amount of time between receiving voice data and playing the audio
cl_voice_filter 0 Filter voice by name substring
cl_voice_hltv_extra_buffer_time 1 Amount of time between receiving voice data and playing the audio when watching HTLV
cl_voiceenabled 1
cl_vprof_scope_entity_gamephys 0
cl_weather 0 Yes
cl_winddir 0 Yes Weather effects wind direction angle
cl_windspeed 0 Yes Weather effects wind speed scalar
cl_yawspeed 210
clear Clear console output.
clearall Clear console output from all views.
cli_ent_attachments Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_hitbox Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_pivot Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_skeleton Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
cli_ent_vcollide_wireframe Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
clientport -1 Host game client port
clientportany 1 If set, use system allocated port
closecaption 1 Enable close captioning.
cloth_airdrag 0
cloth_airdrag_override 0
cloth_attr_pos 1
cloth_attr_vel 2
cloth_batch 32
cloth_compatibility 1
cloth_damping_bias 0
cloth_damping_multiplier 1
cloth_debug 0
cloth_debug_draw 0
cloth_expairdrag 0
cloth_expquadairdrag 0
cloth_ground_offset 0
cloth_ground_plane_thickness 3
cloth_guard_threshold 1000
cloth_iteration_multiplier 1
cloth_iv_dump 4
cloth_iv_store_back 0
cloth_legacy_stretch_force 0
cloth_node_debug_axis_length 1
cloth_node_velocity_limit 1000000
cloth_quad_smooth_iterations -1