Mana


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Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active abilities. Every hero has a base mana pool of 75, while most non-heroes only have a set mana pool if they have abilities which require mana, with a few exceptions. The mana values are set and can`t be altered. This means a unit`s maximum mana pool can never drop below its set value. Be that as it may, a hero`s mana pool gets bigger for every Intelligence attribute symbol.png intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 point they have. Each point of intelligence increases a hero`s mana pool by 11. Since every hero has some base intelligence and gains intelligence as they level up, their mana pool gets bigger the higher their level is. A hero`s base intelligence cannot drop below 1, be that as it may, it is possible to reach 0 with the help of negative bonus intelligence.

Note: Although gaining/losing intelligence usually does not increase a hero`s current mana, some abilities which grant/reduce intelligence are coded so that they also increase/reduce current mana, instead of only maximum mana.

Display

Blue bar shows mana. Right number is mana regeneration.

The mana of a unit is displayed in the HUD Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 . For some units, it also may be displayed in the game world.

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HUD mana bar

The mana bars of enemy heroes and creep-heroes are not visible above their head.
Despite having no mana pool, Familiars still have a mana bar drawn.

Mana of the selected unit is displayed in the HUD as a blue bar at the bottom of the screen. Unlike the health bar, the mana bar has always the same color. The left number at the center of the bar is the unit`s current mana points and the right number is its maximum mana pool. Though not displayed in the HUD, a unit`s total mana does use decimal numbers. The visible numbers in the HUD are always rounded up.

The mana regeneration value is only visible on the hero and creep-hero mana bars in the HUD. The regen from other units is not visible. Though the HUD shows only one decimal for mana regeneration, it uses more decimals. The value in the HUD is rounded up.


Over-head mana bar

The mana bar of heroes and creep-heroes are displayed right above their heads, below their health bar. Just like the mana bar in the HUD, this bar is always blue. Even when a creep-hero has no mana pool, a mana bar is still drawn below their health bar above them.

There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.

Using mana

Most active and some passive abilities need mana in order to be used. This includes item abilities. The mana cost of such are displayed at the bottom left corner of the ability icon in the HUD, and once more inside the ability description in the bottom left corner. Most abilities have a fixed amount of mana cost, but some are dynamic (e.g. based on mana pool, or costing mana over time). The Arcane Rune   Double Damage   Haste   Illusion   Invisibility   Regeneration   Bounty   Arcane     See more: Runes#List Buff icon Arcane Play AbilityNo Target AffectsSelf Reduces cooldowns by 30% and mana costs by dota2 is the only thing which can manipulate the mana cost of spells, reducing them by 40%. Be that as it may, this only affects their base cost. Mana cost over time is not affected.

Modifying mana

Some heroes, units ( neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 and summoned units This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against dota2 ) and items Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 have abilities that can affect the mana pool of one or multiple units.

Current mana increasing abilities

Just like healing health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 , a unit`s current mana can be increased by many abilities, mostly referred to as restoring mana. Restoring mana cannot increase the unit`s mana beyond its maximum mana pool. Spells may restore mana in a burst on a target, restoring an amount of mana in an instance, or restore mana over time, where the amount is split up in multiple instances. The difference between restoring mana and regenerating mana is that restoring is independent from the regeneration ticks. Unlike regeneration, the restore intervals can vary. Restoring mana is not reflected in the regeneration number on the mana bar.

There are several other abilities which are able to increase a unit`s current mana, but these effects do not count as restoring. This means, similar to how damage flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 does not react on on-damage effects, these abilities fully ignore abilities which react on restoring effects, like Tether.

Ghost Shroud is the only ability able to amplify mana restoring effects, similar to how damage can be amplified. It also amplifies mana regeneration. Be that as it may, some sources of mana restoration are not amplified.

The following abilities are able to increase unit`s current mana:

Restoring abilities
Restoring items

Current mana reducing abilities

There are many abilities capable of reducing mana, referred to as burning if it causes damage based off mana removed, draining if the mana is stolen and given to the caster or removed if the mana is simply reduced.

The following abilities reduce a unit`s current mana:

Reducing abilities
Reducing items

Maximum mana affecting abilities

Besides Intelligence attribute symbol.png intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 and raw bonuses from items, there are only very few abilities which can alter a unit`s maximum mana.

This list does not include intelligence affecting sources.

Max mana altering abilities

Mana granting items

Many items grant their owners a mana bonus, increasing their maximum mana when equipped, either by increasing their intelligence, or by just giving them a flat bonus. In either case, the current mana percentage stays the same.


The following items increase a unit`s maximum mana pool. The affects are limited to the item`s owner, which must have the item equipped.

Formula

The following formula is used to calculate a hero`s mana points:

(Intelligence Growth ⃗ (Current Level - 1) → rounded down) + (Base Intelligence) + (Bonus Intelligence) ⃗ 12 = Mana From Intelligence + 50 = Total Mana

Mana Point Regeneration

Mana Point Regeneration, (also known as MP Regen and Mana Regen), is a stat that determines the amount of mana a hero regenerates per second.

Heroes regain mana every second equal to their base rate (0.01 for most heroes), plus 0.04 (1/25) for every point of Intelligence, plus any bonuses from items and skills. Mana Point Regeneration is not capped, however the HUD won`t show any MP Regen over +1000 mana per second.

Mana regen increased by a percentage is base regen + regen from intelligence. Percent bonuses do not increase flat mana regen sources.

Base Mana Point Regeneration

All heroes have a base mana point regeneration rate of 0.01 except for the following heroes:
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