Gameplay
General Strategy
Sven is always eager to charge into a fight. He stuns grouped enemies as he wades into battle, and once he ignites his damage-boosting ultimate, a few swings of his massive sword are often more than enough to slay his foes.
Bio
Sven, the Rogue Knight | |
Play "May my enemies share the fate of the Shattered Helm." | |
Role: | Carry / Disabler / Initiator / Durable / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sven, the Rogue Knight Sven is the bastard son : | Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father`s school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil`s Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself. |
Voice: | David Scully ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Videos
Abilities
Target Unit
Enemies
Magical
Notes:
- The targeting reticule must be centered over an enemy unit.
- Storm Hammer travels at a speed of 1000 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Disjointing it completely nullifies the effects, including the area stun and damage.
- Turning invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. does not prevent it from affecting the area around the target.
- The projectile has 225 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a . This vision does not last.
- The projectile blocks neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps camps.
- Sven`s sword emits some particles during the cast time, visible to everyone.
Passive
Enemies
Physical
Notes:
- Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See damage is reduced by armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor but not by armor value.
- Cleave damage cannot be amplified with spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and cannot spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not .
- Cleave damage is reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 .
- The complete area is shaped like an isosceles trapezoid in front of Sven.
- Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire or allied units. Wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire are unaffected by cleave.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
No Target
Allies
Notes:
- Interrupts Sven`s channeling spells upon cast.
- Fully stacks with other armor and movement speed granting abilities and items.
Notes:
- Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
- Checks Sven`s main attack damage periodically and adapts the attack damage bonus instantly.
- The strength bonus effectively grants Sven 240/480/720 health, 0.72/1.44/2.16 health regeneration and 12/24/36 attack damage.
- The damage from the strength gets further increased to 21.6/52.8/93.6 by the God`s Strength damage bonus, since it is attributes-based damage.
- The effect added by Aghanim`s Scepter is an aura, which is only active while God`s Strength is active.
- The aura places the Gods Strength Child buff on allied heroes, which lingers for 0.5 seconds.
- The bonus attack damage is based on the main attack damage of the affected allies, and not on Sven`s own attack damage.
- Just like for Sven, the affected allies` current main attack damage is periodically checked, and the bonuses adapted instantly.
- The aura treats creep-heroes as heroes, thus it fully affects them.
Info
Sven, the Rogue Knight, is a versatile melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During with superior physical power coupled with powerful utility abilities. He can fulfill various roles, but is often played as a semi-carry due to his high utility even without items. He possesses a versatile arsenal, from Warcry, which grants armor that can be used for escaping as well as pushing, to the throwable Storm Hammer that stuns enemies around the targeted unit. With enough items, Sven has the potential to be a strong late-game carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the due to his ultimate, which increases his damage, making him hit up to three times as hard, which can then be used in conjunction with his Great Cleave to secure multiple kills with just a few swings of his sword. This immense power granted to him solely by his ultimate makes him one of strongest late-game carries in the game, and arguably the strongest semi-carry of all, as his killing presence remains even if he decides to build more supportive and tanky utility items. A truly frightening enemy to go up against if farmed, strong and versatile, Sven is a solid addition to almost every team composition.
Talents
Hero Talents | ||
-8s Storm Hammer Cooldown | 25 | +65 Damage |
20% Evasion | 20 | +30 Attack Speed |
+8 All Stats | 15 | +20 Movement Speed |
+225 Mana | 10 | +6 Strength |
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- The evasion stacks multiplicatively with other sources of evasion.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
Recommended items
Starting:
- Iron Branch gives Sven much needed stats, also additional regeneration combined with Tango.
- Tangos are needed for early health regeneration.
- Healing Salve gives rapid health regeneration, at a higher cost.
- Stout Shield helps Sven deal with harassment in lane.
- Enchanted Mango gives burst mana replenish which allows for an additional Storm Hammer in a pinch.
- Quelling Blade can be picked up to help Sven last hit more efficiently.
- Clarity potions can be useful due to Sven`s small mana pool and large mana cost on Storm Hammer, and is more likely bought by a supportive Sven.
Early-game:
- Poor Man`s Shield is a upgrade from Stout Shield and help Sven tank harassment in forms of attack.
- Boots of Speed increases Sven`s moderate movement speed, allows him to attack a few more times while chasing and escape.
- Magic Stick is a good choice when faced with heavy lane harassment in forms of skills.
- Soul Ring is sometimes bought so that Sven can use Storm Hammer more frequently.
Core:
- Magic Wand is a good choice to consolidate Magic Stick`s functionality and the minor attribute boosts when starting with Iron Branches.
- Power Treads synergize well with Sven`s build due to the bonuses in attack speed and its requirement of Belt of Strength.
- Black King Bar is the most important core item for Sven. It is his only defense against disables, and provides a good boost to Sven`s strength and damage. However sometimes the item could be purchased later since it does not increase your farm speed.
Situational:
- Drum of Endurance will enable Sven to quickly get into combat and survive teamfights. It can be bought if Sven`s early game does not go well enough to afford bigger items.
- Mask of Madness compensates for his low attack and move speed. With lifesteal, Sven can recover his health with just a few hits on the enemy.
- Armlet of Mordiggian is a good early teamfight item as it provides overall growth in damage and attack speed as well as additional health and armor while active. Its active could be switched twice in quick succession in a pinch to gain additional health.
- Echo Sabre essentially acts as a crit, allowing Sven`s burst to increase significantly for a cheap price. With Daedalus, Echo Sabre gives Sven twice the chance to crit.
- Helm of the Dominator is an alternative to Mask of Madness, providing more stats than speed, and also allowing Sven to dominate a creep and use them to stack camps with it, allowing him to farm quickly thanks to his cleave.
- Blink Dagger greatly improves Sven`s mobility, allowing him to initiate teamfights as well as gank unsuspecting enemies, which can make a big difference in game outcomes.
- Sange and Yasha is an easy item to build if Sven is struggling to build up gold. Its extra movement speed and slow makes it harder for enemies to kite Sven.
- Daedalus is the attack damage item Sven needs, as it gives Sven the critical chance that allows him to destroy enemies in just a few hits.
- Monkey King Bar is often necessary to counter heroes who purchase evasion items against Sven.
- Moon Shard grants a huge boost in attack speed. Though largely lacking in utility and thus exceeded in usefulness by several other choices, a Moon Shard is a powerful luxury item that ensures Sven`s continued dominance in a winning game. As Moon Shard can be consumed to permanently add attack speed, it does not need to take up a useful item slot that most other lategame items do.
- Assault Cuirass can be considered in the late game, as the negative armor debuff, attack speed and massive armor gain allow for Sven to truly become a tank.
- Heart of Tarrasque not only provides Sven with much better survivability, it also gives a lot strength bonus, which greatly increases the damage from God`s Strength.
- Satanic provides Sven with a good amount of survivability and damage. The active synergizes well with Sven`s high damage, ensuring that he will be able to get back into full health should he be allowed to continue attacking.
- Boots of Travel is a natural pickup in late game.
Audio
History
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sven, the Rogue Knight Sven is the bastard son
Equipment
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Sven, the Rogue Knight
Recommended Roles |
Carry Disabler Initiator Durable Nuker |
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father`s school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil`s Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.
Abilities
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Talent Tree
Talent Tree | ||
-6s Storm Hammer Cooldown | 25 | +65 Damage |
15% Evasion | 20 | +30 Attack Speed |
+8 All Stats | 15 | +20 Movement Speed |
+200 Mana | 10 | +6 Strength |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||
Overview
Sven is a strong carry that can wear down teams extremely fast thanks to his Great Cleave and God`s Strength. In combination with Daedalus and his ultimate: God`s Strength, he can tear through foes in a few seconds and completely carry the team on his own. With his ranged stun and Warcry, Sven can keep foes in place to take his massive damage to the fa