Bio
Leviathan, the Tidehunter | |
Play "You can`t hide from the tide." | |
Role: | Initiator / Durable / Disabler / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Leviathan, the Tidehunter The Tidehunter known as Leviathan was once the champion : | The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders` shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Kunkka 24 + 3.3 14 + 1.3 18 + , who has long been his nemesis for reasons lost in the deepest trenches of the sea. |
Voice: | Eric Newsome ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Enemies
Magical
Notes:
- Gush`s projectile travels at a speed of 2500 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- When upgraded, Gush releases a big wave, instead of a single target projectile. The wave always travels its full distance.
- When targeting a unit, the wave is released towards its direction on cast. Be that as it may, it does not home in on the target.
- The wave travels at a speed 1500, instead of 2500 like the nonupgraded projectile.
- The wave can hit units up to 2040 range away (1800 travel distance + 240 radius).
- The wave fully affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear enemies and enemies inside the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Provides 200 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a around each hit enemy for 2 seconds.
- The wave does not provide any vision.
- The second sound is used by the wave.
Passive
Self
Notes:
- The damage reduction is a Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 and the debuff removal is a strong dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- The damage reduction is always on and is not connected to the damage threshold for debuff removal.
- The Damage Block does not work against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against ( Plague Ward, Mass Serpent Ward, Death Ward).
- Does not reduce physical damage from spells, except from Moon Glaive and The Swarm.
- Only damage from player owned sources (after reductions) is counted towards debuff removal.
- Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
- A debuff removal proc is indicated by a sound effect and water particles on Tidehunter`s skin.
No Target
Enemies
Physical
Notes:
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- Affects ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , but not Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 .
No Target
Enemies
Magical
Notes:
- The tentacles travel at a speed of 775.
- Hit units are knocked up 350 range Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected for the initial 0.5 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- Ravage`s effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
- This means units within 250 radius upon cast are hit instantly.
- The ring takes exactly 1 second to cover the remaining distance.
- It also means that it is possible to evade the effects by blinking See more: Teleport Blink may refer to: Anti-Mage s Blink Queen of Pain s Blink The item Blink Dagger The player bLink Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar inside the expanding ring shortly after cast.
Videos
Info
Leviathan, the Tidehunter, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He can be played as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the or as an offlane hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.
Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a . He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter`s ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the the enemy very much needs to target.
Talents
Hero Talents | ||
-6 Gush Armor | 25 | 20% Cooldown Reduction |
+15 Strength | 20 | +6 Mana Regen |
+35% XP Gain | 15 | +7 Armor |
+150 Health | 10 | +50 Damage |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The mana regen is added as a bonus and does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
Recommended items
Starting items:
- Tango and Healing Salve are basic regen requirements no matter what lane Tidehunter is placed in. They give him @@@#@@@HP(hp.com)###@### sustain and ensure he cannot be forced out of the lane by enemy harass.
- Clarity is useful for replenishing Tidehunter`s small base mana pool, as Anchor Smash does not cost a lot of mana and Gush is a powerful disable that is handy to have available at all times.
- Gauntlets of Strength and Circlet are quite expensive, but can greatly improve Tidehunter`s health pool and last-hitting power, both of which are very useful when playing in the off-lane. If playing as a safe-lane support though, such stats are not strictly needed and you should instead purchase support items such as the Animal Courier and Observer Wards, and cheaper stat items like Iron Branches.
Early game:
- Magic Stick is useful for giving Tidehunter a measure of burst regen in emergency situations. A full-charge Magic Stick can give enough mana to cast one more spell in the early game.
- Boots of Speed are critical for purchasing on Tidehunter whether in the safe- or off-lane. In the off-lane, more movement speed may be required to evade gank attempts, and in the safe-lane it may be needed to quickly position yourself to cast Gush during a gank.
- Bracer gives Tidehunter more stats, particularly Strength, increasing his tankiness.
Core items:
- Magic Wand gives Tidehunter more stats, as well as increased charge capacity. Given his small mana pool, a Magic Wand serves all the same purposes as a Magic Stick and can be useful to keep at all times.
- Arcane Boots increases the size of Tidehunter`s small mana pool, allowing him to cast his spells much more easily, and gives him the ability to replenish teammates` mana as well, an important duty for a support hero.
- Blink Dagger is possibly Tidehunter`s most important core item, as it allows him to easily position himself to cast Ravage in a teamfight. It also allows him to chase enemies and cast Gush more easily, and can be used as an escape tool as well.
- Town Portal Scroll should always be carried, as Tidehunter`s powerful disables can turn teamfights in his team`s favor. As such, being able to show up to teamfights, ganks and counter-ganks at all times is very important.
Situational items:
- Heart of Tarrasque is an expensive luxury item to farm, but can allow Tidehunter to stand in the middle of teamfights and absorb large amounts of damage, particularly due to Kraken Shell.
- Radiance is a highly situational aura item that can be useful for tanking and chasing. Its burn damage and induced miss chance can force the enemy to engage you in teamfights, using their spells on you instead of teammates, and it can be a useful chasing tool as it allows Tidehunter to damage enemies without stopping to cast spells, as well as prevent any Blink Daggers from coming off cooldown.
- Shiva`s Guard gives Tidehunter a much larger mana pool, allowing him to cast spells much more frequently, and the armor and aura give him even more survivability against physical damage. Its active ability can be used after a successful Ravage, slowing the enemy`s movement speed after the long stun duration.
- Assault Cuirass is a highly unorthodox aura item to build on Tidehunter. The bonus armor makes him much tankier, while the aura allows him to grant allies with increased armor and attack speed. The enemy armor reduction stacks alongside that of Gush, particularly when upgraded with Aghanim`s Scepter, allowing Tidehunter to greatly reduce enemy armor.
- Pipe of Insight is a powerful tank and aura item, as it greatly reduces the amount of damage Tidehunter takes from magic nukes, thus greatly increasing the power of Kraken Shell. Its active ability also shields teammates from magic damage.
- Refresher Orb can extend Ravage`s duration by casting it twice, making it easier for allies to turn the tides of a teamfight. Make sure you have enough mana to pull it off, though.
- Drum of Endurance is useful both as a stat and aura item, as it gives Tidehunter stats across the board, particularly Intelligence for his mana pool and movement speed for mobility. The aura, especially the active portion, can benefit your team when cast during a teamfight.
- Guardian Greaves is an expensive purchase, but greatly increases Tidehunter`s survivability and gives him much more teamfight contribution. The active allows Tidehunter to purge debuffs off of himself if the enemy simply place low-damage disables on him to avoid proccing Kraken Shell, and the HPTechnology company and mana restore are tremendous boons for pushes and teamfights. As well, the aura can provide tremendous amounts of armor and HPTechnology company regen to teammates who are low.
- Glimmer Cape is a flexible initiation and utility item, as the invisibility and magical resistance can be used either to allow Tidehunter to initiate with Ravage without the need for Blink Dagger, or can save a teammate who is caught out of position and is being focused down by enemies. Be that as it may, mind its mana cost, as the active costs more than most of Tidehunter`s spells.
- Aghanim`s Scepter greatly improves the potency of Gush, allowing Tidehunter to inflict multiple enemies with the nuke and debuff at high frequency. It also increases his HP and mana, making him tankier and improving his ability to utilize Gush more frequently.
- When played as a safe-lane support, it is important to purchase the Animal Courier and/or Observer Wards for your team. Your free inventory space should be filled with Iron Branches for cheap stats, and you should upgrade to the Flying Courier when possible.
- Orb of Venom is a useful utility disable item that increases Tidehunter`s ability to hunt down enemies. Combined with Gush, Tidehunter can lower a single enemy`s movement speed by 54%, allowing teammates to easily get within range to land further disables.
- Medallion of Courage is a highly flexible item that greatly enhances Tidehunter`s survivability while also giving him a measure of mana regen. The increased armor can drastically increase Tidehunter`s beefiness as he can shrug off physical damage even more effectively, and the active can either stack with Gush`s armor reduction or grant bonus armor to an allied hero. These bonuses can be amplified further by upgrading the item into a Solar Crest
- Force Staff is a useful mobility item to purchase that also serves as utility for your team. The extra Intelligence helps with giving Tidehunter a bigger mana pool, and the active ability can be used to better position yourself or allies for casting spells. While not as powerful as Blink Dagger, it is easier to build should you be having trouble farming.
- Blade Mail is a good mid-game item that gives Tidehunter many great benefits. The increased Intelligence and armor give Tidehunter more mana and survivability, especially if he is playing as a tank rather than an initiator, and the active allows Tidehunter to take advantage of his massive health pool to discourage enemies from attacking him further.
- Veil of Discord is a low-cost utility item to help you initiate and contribute more to teamfights. Along with the large intelligence bonus and armor increasing your mana pool and tankiness, the item`s active ability allows you to reduce the enemy`s magic resistance prior to a Blink-Ravage combo, giving your team`s casters an additional edge in teamfights.
- Mekansm is a useful utility item that can be purchased as a tank Tidehunter, and builds into Guardian Greaves. On top of giving him armor and more stats, the heal can greatly benefit your team as you are not likely to die before using it. On top of your general durability and ability to interrupt the enemy team`s initiation with Ravage, you can further discourage the enemy from engaging you as you can simply heal yourself and your team at any point of the fight. Be that as it may, mind its expensive mana cost, and be sure to increase the size of your mana pool first if you intend on building this.
- Rod of Atos is a useful chasing item that gives Tidehunter many benefits. The additional HP makes Tidehunter much beefier, while the intelligence gives him a much bigger mana pool. The active ability can be cast over long distances, allowing you to chase down fleeing enemies far more easily and apply Gush to them, slowing them even further.
- Lotus Orb gives Tidehunter a myriad of useful bonuses and a strong active ability. The armor and HP regen makes Tidehunter even tankier, while the mana regen keeps his mana pool topped up so that he
Leviathan, the Tidehunter
Recommended Roles |
Initiator Durable Disabler Nuker |
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders` shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Abilities
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
| ||||||||||
| Notes
|
Talent Tree
Talent Tree | ||
-6 Gush Armor | 25 | 20% Cooldown Reduction |
+15 Strength | 20 | +6 Mana Regen |
+35% XP Gain | 15 | +7 Armor |
+150 Health | 10 | +50 Damage |
Recommended Items
Standard Build | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Starting Items | Early Game | Core Items | Situational Items | ||||||||