Tidehunter


Bio

Leviathan, the Tidehunter
Play "You can`t hide from the tide."
Role: Initiator / Durable / Disabler / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leviathan, the Tidehunter The Tidehunter known as Leviathan was once the champion : The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders` shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Kunkka 24 + 3.3 14 + 1.3 18 + dota2 , who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Voice: Eric Newsome ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Gush
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. PlayPlay
Q
G
Ability
Target Unit
(Upgradable by Aghanim`s Scepter.⃂Target Point)
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Cast Animation: 0.3+0.6
Cast Range: 700 (Upgradable by Aghanim`s Scepter. 1800)
Wave Length: 0 (Upgradable by Aghanim`s Scepter. 1800)
Wave Width: 0 (Upgradable by Aghanim`s Scepter. 240)
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 110/160/210/260
Armor Reduction: 3/4/5/6 (Talent 9/10/11/12)
Move Speed Slow: 40%
Duration: 4
Cooldown symbol.png 12 (Talent 9.6) (Upgradable by Aghanim`s Scepter. 7, Talent 5.6)
Mana symbol.png 90/100/110/120
Upgradable by Aghanim`s Scepter. Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.
Does not pierce spell immunity. Slow and armor reduction persist if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked upon impact. Not blocked when upgraded.
Modifiers
Debuff Gush: Dispellable with any dispel.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Notes:


Kraken Shell
Partially usable by illusions. Disabled by Break. Pierces spell immunity. Play
W
R
Ability
Passive
Affects
Self
Thickens Tidehunter`s hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold. Does not stack with items that provide Damage Block.
Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 : 12/24/36/48
Damage Threshold: 600/550/500/450
Threshold Reset Timer: 6
Partially usable by illusions. Damage Block works for illusions. The dispel effect does not work.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

Notes:

  • The damage reduction is always on and is not connected to the damage threshold for debuff removal.
  • Does not reduce physical damage from spells, except from Moon Glaive and The Swarm.
  • Only damage from player owned sources (after reductions) is counted towards debuff removal.
  • Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter`s skin.


Anchor Smash
Pierces spell immunity. Play
E
C
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Cast Animation: 0.4+0.3
Radius: 375
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/125/175/225
Attack Damage Reduction: 45%/50%/55%/60%
Duration: 6
Cooldown symbol.png 7/6/5/4 (Talent 5.6/4.8/4/3.2)
Mana symbol.png 30/40/50/60
Modifiers
Debuff Anchor Smash: Dispellable with any dispel.
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.


Ravage
Does not pierce spell immunity. Play
R
V
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Cast Animation: 0.3+0.57
Max Effect Radius: 1025
Effect Width: 250
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 200/290/380
Stun Duration: 2/2.4/2.8
Cooldown symbol.png 150 (Talent 120)
Mana symbol.png 150/225/325
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Modifiers
Debuff Ravage: Dispellable with strong dispels.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.

Notes:

  • The tentacles travel at a speed of 775.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 2.1 Generic/Offlane Tidehunter 3 Talents 4 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Tidehunter Equipment (collapse sets)Sets Deepweed Drowner Relics of the Drowning Trench The Paleogeneous dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Tidehunter s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Leviathan, the Tidehunter The Tidehunter known as Leviathan was once the champion Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Anchor Smash (Pre 6.72) PlayEC AbilityPassive AffectsEnemies DamageUniversal Leviathan swings his mighty dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Tidehunter
Strength primary attribute symbol.png
22 + 3.3
Agility attribute symbol.png
15 + 1.5
Intelligence attribute symbol.png
16 + 1.7
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 640 1560 2220
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.32 4.09 6.07
Mana 75 251 504 691
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.6 2.28
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 25‒31 47‒53 93‒99 126‒132
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 3.14 6.14 8.29
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 2.84% 4.06%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.8 0.88
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 305
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.6+0.56
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Leviathan, the Tidehunter, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He can be played as a support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 or as an offlane hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.

Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 . He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter`s ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 the enemy very much needs to target.

Talents

Hero Talents
-6 Gush Armor 25 20% Cooldown Reduction
+15 Strength attribute symbol.png Strength 20 +6 Mana Regen
+35% XP Gain 15 +7 Armor
+150 Health 10 +50 Damage
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.

Recommended items

Starting items:

  • Tango and Healing Salve are basic regen requirements no matter what lane Tidehunter is placed in. They give him @@@#@@@HP(hp.com)###@### sustain and ensure he cannot be forced out of the lane by enemy harass.
  • Clarity is useful for replenishing Tidehunter`s small base mana pool, as Anchor Smash does not cost a lot of mana and Gush is a powerful disable that is handy to have available at all times.
  • Gauntlets of Strength and Circlet are quite expensive, but can greatly improve Tidehunter`s health pool and last-hitting power, both of which are very useful when playing in the off-lane. If playing as a safe-lane support though, such stats are not strictly needed and you should instead purchase support items such as the Animal Courier and Observer Wards, and cheaper stat items like Iron Branches.

Early game:

  • Magic Stick is useful for giving Tidehunter a measure of burst regen in emergency situations. A full-charge Magic Stick can give enough mana to cast one more spell in the early game.
  • Boots of Speed are critical for purchasing on Tidehunter whether in the safe- or off-lane. In the off-lane, more movement speed may be required to evade gank attempts, and in the safe-lane it may be needed to quickly position yourself to cast Gush during a gank.
  • Bracer gives Tidehunter more stats, particularly Strength, increasing his tankiness.

Core items:

  • Magic Wand gives Tidehunter more stats, as well as increased charge capacity. Given his small mana pool, a Magic Wand serves all the same purposes as a Magic Stick and can be useful to keep at all times.
  • Arcane Boots increases the size of Tidehunter`s small mana pool, allowing him to cast his spells much more easily, and gives him the ability to replenish teammates` mana as well, an important duty for a support hero.
  • Blink Dagger is possibly Tidehunter`s most important core item, as it allows him to easily position himself to cast Ravage in a teamfight. It also allows him to chase enemies and cast Gush more easily, and can be used as an escape tool as well.
  • Town Portal Scroll should always be carried, as Tidehunter`s powerful disables can turn teamfights in his team`s favor. As such, being able to show up to teamfights, ganks and counter-ganks at all times is very important.

Situational items:

  • Heart of Tarrasque is an expensive luxury item to farm, but can allow Tidehunter to stand in the middle of teamfights and absorb large amounts of damage, particularly due to Kraken Shell.
  • Radiance is a highly situational aura item that can be useful for tanking and chasing. Its burn damage and induced miss chance can force the enemy to engage you in teamfights, using their spells on you instead of teammates, and it can be a useful chasing tool as it allows Tidehunter to damage enemies without stopping to cast spells, as well as prevent any Blink Daggers from coming off cooldown.
  • Shiva`s Guard gives Tidehunter a much larger mana pool, allowing him to cast spells much more frequently, and the armor and aura give him even more survivability against physical damage. Its active ability can be used after a successful Ravage, slowing the enemy`s movement speed after the long stun duration.
  • Assault Cuirass is a highly unorthodox aura item to build on Tidehunter. The bonus armor makes him much tankier, while the aura allows him to grant allies with increased armor and attack speed. The enemy armor reduction stacks alongside that of Gush, particularly when upgraded with Aghanim`s Scepter, allowing Tidehunter to greatly reduce enemy armor.
  • Pipe of Insight is a powerful tank and aura item, as it greatly reduces the amount of damage Tidehunter takes from magic nukes, thus greatly increasing the power of Kraken Shell. Its active ability also shields teammates from magic damage.
  • Refresher Orb can extend Ravage`s duration by casting it twice, making it easier for allies to turn the tides of a teamfight. Make sure you have enough mana to pull it off, though.
  • Drum of Endurance is useful both as a stat and aura item, as it gives Tidehunter stats across the board, particularly Intelligence for his mana pool and movement speed for mobility. The aura, especially the active portion, can benefit your team when cast during a teamfight.
  • Guardian Greaves is an expensive purchase, but greatly increases Tidehunter`s survivability and gives him much more teamfight contribution. The active allows Tidehunter to purge debuffs off of himself if the enemy simply place low-damage disables on him to avoid proccing Kraken Shell, and the HPTechnology company and mana restore are tremendous boons for pushes and teamfights. As well, the aura can provide tremendous amounts of armor and HPTechnology company regen to teammates who are low.
  • Glimmer Cape is a flexible initiation and utility item, as the invisibility and magical resistance can be used either to allow Tidehunter to initiate with Ravage without the need for Blink Dagger, or can save a teammate who is caught out of position and is being focused down by enemies. Be that as it may, mind its mana cost, as the active costs more than most of Tidehunter`s spells.
  • Aghanim`s Scepter greatly improves the potency of Gush, allowing Tidehunter to inflict multiple enemies with the nuke and debuff at high frequency. It also increases his HP and mana, making him tankier and improving his ability to utilize Gush more frequently.
  • When played as a safe-lane support, it is important to purchase the Animal Courier and/or Observer Wards for your team. Your free inventory space should be filled with Iron Branches for cheap stats, and you should upgrade to the Flying Courier when possible.
    • Orb of Venom is a useful utility disable item that increases Tidehunter`s ability to hunt down enemies. Combined with Gush, Tidehunter can lower a single enemy`s movement speed by 54%, allowing teammates to easily get within range to land further disables.
    • Medallion of Courage is a highly flexible item that greatly enhances Tidehunter`s survivability while also giving him a measure of mana regen. The increased armor can drastically increase Tidehunter`s beefiness as he can shrug off physical damage even more effectively, and the active can either stack with Gush`s armor reduction or grant bonus armor to an allied hero. These bonuses can be amplified further by upgrading the item into a Solar Crest
    • Force Staff is a useful mobility item to purchase that also serves as utility for your team. The extra Intelligence helps with giving Tidehunter a bigger mana pool, and the active ability can be used to better position yourself or allies for casting spells. While not as powerful as Blink Dagger, it is easier to build should you be having trouble farming.
    • Blade Mail is a good mid-game item that gives Tidehunter many great benefits. The increased Intelligence and armor give Tidehunter more mana and survivability, especially if he is playing as a tank rather than an initiator, and the active allows Tidehunter to take advantage of his massive health pool to discourage enemies from attacking him further.
    • Veil of Discord is a low-cost utility item to help you initiate and contribute more to teamfights. Along with the large intelligence bonus and armor increasing your mana pool and tankiness, the item`s active ability allows you to reduce the enemy`s magic resistance prior to a Blink-Ravage combo, giving your team`s casters an additional edge in teamfights.
    • Mekansm is a useful utility item that can be purchased as a tank Tidehunter, and builds into Guardian Greaves. On top of giving him armor and more stats, the heal can greatly benefit your team as you are not likely to die before using it. On top of your general durability and ability to interrupt the enemy team`s initiation with Ravage, you can further discourage the enemy from engaging you as you can simply heal yourself and your team at any point of the fight. Be that as it may, mind its expensive mana cost, and be sure to increase the size of your mana pool first if you intend on building this.
    • Rod of Atos is a useful chasing item that gives Tidehunter many benefits. The additional HP makes Tidehunter much beefier, while the intelligence gives him a much bigger mana pool. The active ability can be cast over long distances, allowing you to chase down fleeing enemies far more easily and apply Gush to them, slowing them even further.
    • Lotus Orb gives Tidehunter a myriad of useful bonuses and a strong active ability. The armor and HP regen makes Tidehunter even tankier, while the mana regen keeps his mana pool topped up so that he

Leviathan, the Tidehunter

Recommended Roles
Initiator Durable Disabler Nuker

The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders` shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.

Abilities

Gush
Ability: Unit Target
Point Target
Affects: Enemy Units
Damage: Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor for a few seconds.
Upgradeable by Aghanim`s Scepter to become a wave.
QG
120
12
Damage:
Armor Reduction:

Movement Slow:

Debuff Duration:
Cast Range:

Wave Radius:

Scepter Cooldown:
Scepter Ability:
₠110 / 160 / 210 / 260
₠3 / 4 / 5 / 6
12 with talent
₠40%
₠4
₠700
1800
240
7
Changes targeting type to
₠Point Target

Affected By:₠
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.
Notes
  • The gush travels at 2500 speed. The wave travels at 1500 speed.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Kraken Shell
Ability: Passive
Affects: Self
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
WR
Damage Block:
Damage Threshold:
₠12 / 24 / 36 / 48
₠600 / 550 / 500 / 450
Affected By:₠
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes
  • Damage counter for buff removal resets when you don`t take player-based damage for 6 seconds.
  • Only player-based damage is counted towards buff removal.
  • Disabled by Break.
Anchor Smash
Ability: No Target
Affects: Enemy Units
Damage: Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
EC
30 / 40 / 50 / 60
7 / 6 / 5 / 4
Damage:
Damage Reduction:
Radius:
Duration:
Cast Point:
₠75 / 125 / 175 / 225
₠45% / 50% / 55% / 60%
₠375
₠6
₠0.4
Affected By:₠
Stolen from one of Admiral Kunkka`s flagships, Leviathan`s heavy anchor proves useful as a melee weapon.
Notes
  • Affects ancient units, but not Roshan.
  • Can be purged.
Ravage
Ability: No Target
Affects: Enemy Units
Damage: Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
RV
150 / 225 / 325
150
Damage:
Stun Duration:
Radius:
₠200 / 290 / 380
₠2 / 2.4 / 2.8
₠1025
Affected By:₠
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Notes
  • Ravage moves outward at 775 speed.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
-6 Gush Armor 25 20% Cooldown Reduction
+15 Strength 20 +6 Mana Regen
+35% XP Gain 15 +7 Armor
+150 Health 10 +50 Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items