Timbersaw


Bio

Rizzrack, the Timbersaw
Play "I`m not a lumberjack. This. This is personal."
Role: Nuker / Durable / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rizzrack, the Timbersaw Rizzrack could still hear the screams in his mind. : Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle`s workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit`s arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn`t like it one bit.

Voice: TJ Ramini ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Whirling Death
Does not pierce spell immunity. Play
Q
D
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Cast Animation: 0+0
Radius: 300
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/150/200/250
Primary Attribute Reduction: 15% (Talent 21%)
Attribute Reduction Duration: 14
Cooldown symbol.png 6
Mana symbol.png 70
Does not pierce spell immunity. Attribute reduction persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Whirling Death Debuff: Dispellable with any dispel.
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.

Notes:

  • The attribute reduction is applied before the damage.
  • Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored.
  • Before applying the damage, it first reduces current health by 19 for each point of strength it reduced.
  • Upon losing the debuff, enemies first regain 19 health per missing strength point, before gaining their attributes back.
  • Has no effect on affected units` current mana if intelligence gets reduced.
  • Cannot reduce any attributes below 0.
  • Debuffs from successive casts stack additively, but the duration does not get refreshed.


Timber Chain
Does not pierce spell immunity. Play
W
T
Ability
Target Point
Affects
Self / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Cast Animation: 0.3+0
Cast Range: 800/1000/1200/1400 (Talent 950/1150/1350/1550)
Max Travel Distance: 800/1000/1200/1400 (Talent 950/1150/1350/1550)
Tree Search Radius: 50
Damage Radius: 225
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 100/140/180/220
Cooldown symbol.png 4
Mana symbol.png 60/70/80/90
Modifiers
Buff Timber Chain: Undispellable.
You never know when you might need to escape from malevolent saplings.

Notes:

  • The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
  • Can connect to trees up to 850/1050/1250/1450 (Talent 1000/1200/1400/1600) range away (max travel distance + tree search radius)
  • Can pull Timbersaw over impassable terrain and through trees.
  • Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
  • If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
    • This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. Rupture).
  • Timbersaw can cast spells and items during the pull, but cannot attack.


Reactive Armor
Cannot be used by illusions. Disabled by Break.
E
E
Ability
Passive
Affects
Self
Each time Timbersaw is attacked, he gains increased health regen and armor.
Max Stacks: 5/10/15/20
Armor Bonus per Stack: 1/1.2/1.4/1.6
Health Regen Bonus per Stack: 1/1.2/1.4/1.6
Stack Duration: 10/13/16/19
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus health regeneration and armor.
Modifiers
Buff Reactive Armor Stack: Undispellable.
The saw-suit is equipped to react to the slightest touch with fortified defenses.

Notes:

  • Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
  • Secondary attacks from Moon Glaive, Split Shot and Flak Cannon cannot trigger Reactive Armor.
  • Procs on the secondary attacks from Marksmanship, Geminate Attack, and the attack from Stifling Dagger.
  • Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack`s damage is applied.
  • Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
  • Restores health in the form of health regeneration, so it regenerates 0.1/0.12/0.14/0.16 health in 0.1 second intervals per stack.
  • Each stack can restore a total of 10/15.6/22.4/30.4 health.
  • The amount of stacks is also visually indicated by a dome which closes over on Timbersaw:
    • 1–4 stacks: 1st fragment of the dome appears
    • 5–8 stacks: 2nd fragment of the dome appears
    • 9–13 stacks: 3rd fragment of the dome appears
    • 14–16 stacks: 4th fragment of the dome appears (it is now fully closed)
    • 17–20 stacks: fire comes out of the suit`s chimney


Chakram
Does not pierce spell immunity. Play
R
C
Ability
Target Area
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Fires your main saw blade at the target location where it will spin in place, dealing damage in an area around it. Enemies caught in the saw blade will move more slowly for every 5% of health missing. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Cast Animation: 0.3+0
Cast Range: 1200 (Talent 1350)
Effect Radius: 200
Pass Damage: 100/140/180
Damage per Second: 50/75/100
Move Speed Slow: 5%
Mana Cost per Second: 20/25/30
Cooldown symbol.png 8
Mana symbol.png 100/150/200
Upgradable by Aghanim`s Scepter. Grants a second Chakram.
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff Chakram Disarm: Undispellable.
Debuff Chakram Debuff (passing): Dispellable with any dispel.
Debuff Chakram Debuff (stationary): Undispellable.
The ultimate in anti-flora weaponry.

Notes:

  • The Chakram travels at a speed of 900.
    • Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
    • While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
    • Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
    • Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
    • Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
    • The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
    • While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
    • The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
    • The slow debuff from passing and from the stationary aura are the same. Be that as it may, the former is dispellable, the latter is not.
  • The Chakram returns to Timbersaw upon using Return Chakram or automatically if it gets more than 2000 range away.
  • Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
  • The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
  • Chakram provides 300 flying vision while spinning in place at the target area (but not while traveling).
  • Does not affect ancient creeps while traveling towards the targeted point or back to Timbersaw, but does affect them while stationary.


Return Chakram
Play
R
C
Ability
No Target
Returns the Chakram to Timbersaw.
Cast Animation: 0+0
Cooldown symbol.png 0

Notes:

  • Replaces Chakram until the orange Chakram has fully returned to Timbersaw.
  • The cast of Return Chakram is not registered as a spell cast and thus does not proc any on-cast effects.


Chakram (Aghanim`s Scepter)
Does not pierce spell immunity. Play
D
F
Ability
Target Area
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Pure
Fires a secondary saw blade at the target location where it will spin in place, dealing damage in an area around it. Additionally, for each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. While active the ability costs mana, and you lose the ability to attack.
Cast Animation: 0.3+0
Cast Range: 1200 (Talent 1350)
Effect Radius: 200
Pass Damage: 100/140/180
Damage per Second: 50/75/100
Move Speed Slow: 5%
Mana Cost per Second: 20/25/30
Cooldown symbol.png 8
Mana symbol.png 100/150/200

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Good against... 2.1 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Timbersaw Equipment (collapse sets)Sets Lumberclaw Molten Destructor Steam Chopper Steamcutter The Maniacal Machinist The Stumpgrinder Timberthaw Tree Punisher Utter dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Timbersaw s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Rizzrack, the Timbersaw Rizzrack could still hear the screams in his mind. Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623180932 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Timbersaw
Strength primary attribute symbol.png
21 + 2.1
Agility attribute symbol.png
16 + 1.3
Intelligence attribute symbol.png
21 + 2.4
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1200 1620
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.26 3.02 4.28
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 306 669 933
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.85 2.19 3.15
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 26‒30 47‒51 76‒80 97‒101
Armor -2 0.29 2.89 4.74
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.5% 3.9% 5.61%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.68 0.78 0.86
Movement Speed 290
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.36+0.64
Base Attack Time 1.7
Magic resistance 25%
Collision Size 24
Legs 2

Rizzrack the Timbersaw is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , unreduced by magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 or armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 . With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 and attributes For a list of heroes sorted by attributes, see Table of hero attributes.   Attributes   Old Abilities     Attributes are the main statistics of all heroes that independently determine most scaling statistics. These dota2 .

Rizzrack, the Timbersaw

Recommended Roles
Nuker Durable Escape

Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle`s workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit`s arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end.

The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn`t like it one bit.

Abilities

Whirling Death
Ability: No Target
Affects: Enemy Units
Damage: Magical
Pure
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
QD
70
6
Damage:
Primary Attribute Loss:

Radius:

Duration:
₠100 / 150 / 200 / 250
₠15%
21% with talent
₠300
₠14
Affected By:₠
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.
Notes
  • Destroys trees.
  • Blocked by Spell Immunity.
  • Can be purged.
  • Attribute loss debuff can be applied multiple times to an enemy. Each debuff tracks its duration separately.
  • Attribute loss stacks additively and cannot reduce an attribute below zero.
Timber Chain
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
WT
60 / 70 / 80 / 90
4
Damage:
Cast Range:
Latch Range:
Extend/Pull Speed:
Damage Radius:
Tree Grab Radius:
₠100 / 140 / 180 / 220
₠800 / 1000 / 1200 / 1400
₠850 / 1050 / 1250 / 1450
₠1600 / 2000 / 2400 / 2800
₠225
₠90
Affected By:₠
You never know when you might need to escape from malevolent saplings.
Notes
  • If interrupted, the pull is canceled and Timbersaw stops traveling.
  • Destroys the tree after being pulled to the location.
  • Blocked by Spell Immunity.
Reactive Armor
Ability: Passive
Affects: Self
Each time Timbersaw is attacked, he gains increased health regeneration and armor.
EE
Maximum Stacks:
HP Regen Per Stack:
Armor Per Stack:
Stack Duration:
₠5 / 10 / 15 / 20
₠1 / 1.2 / 1.4 / 1.6
₠1 / 1.2 / 1.4 / 1.6
₠10 / 13 / 16 / 19
Affected By:₠
The saw-suit is equipped to react to the slightest touch with fortified defenses.
Notes
  • Maximum hp regen and armor: 5 / 12 / 21 / 32.
  • Disabled by Break.
Chakram
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies more per amount of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
RC
100 / 150 / 200
8
Initial Damage:
Damage Per Second:
Mana Cost Per Second:
Movement Slow:

Radius:

Cast Range:
₠100 / 140 / 180
₠50 / 75 / 100
₠20 / 25 / 30
₠5% per 5% enemy hp
₠missing
₠200
₠1200
Affected By:₠
The ultimate in anti-flora weaponry.
Notes
  • Chakram moves at 900 speed.
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.
  • Initial damage is only dealt to enemies once per cast. If Return Chakram is casted, the initial damage is dealt again.
  • Destroys trees.
  • Blocked by Spell Immunity.
  • Does not affect Ancient Creeps.
Return Chakram
Ability: No Target
Affects: Enemy Units
Damage: Pure
Returns the Chakram to Timbersaw.
RC


Notes
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants another Chakram ability.

Chakram
Ability: Point Target
Affects: Enemy Units
Damage: Pure
With Aghanim`s Scepter, Timbersaw gains a second Chakram colored in blue.
DF
100 / 150 / 200
8
Initial Damage:
Damage Per Second:
Mana Cost Per Second:
Movement Slow:

Radius:

Cast Range:
₠100 / 140 / 180
₠50 / 75 / 100
₠20 / 25 / 30
₠5% per 5% enemy hp
₠missing
₠200
₠1200
Affected By:₠
Cut cut cut cut cut cut cut cut cut cut cut!
Notes
  • This ability is independent from his original Chakram and will be given even if the ultimate is not leveled.
  • Aghanim`s Scepter cannot be dropped or sold by Timbersaw.
  • Functions the same as the original Chakram.
  • Blocked by Spell Immunity.
  • Does not affect Ancient Creeps.
Return Chakram
Ability: No Target
Affects: Enemy Units
Damage: Pure
Returns the Chakram to Timbersaw.
DF


Notes
  • Chakram automatically returns if Timbersaw moves more than 2000 distance away from it.

Talent Tree

Talent Tree
+20 Strength 25 +6% Whirling Death Attribute Reduction
+150