Treant Protector


Bio

Rooftrellen, the Treant Protector
Play "Life becomes death becomes new life. As it should be."
Role: Support / Initiator / Durable / Disabler / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Rooftrellen, the Treant Protector Far to the west, in : Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Voice: Fred Tatasciore ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Nature`s Guise
Not a Unique Attack Modifier. Partially usable by illusions. Not disabled by Break. Pierces spell immunity. Play
Q
T
Ability
Passive
Affects
Self / Enemies
Turns Treant invisible when he is within 265 radius of a tree for 7/6/5/3 seconds. Increases movement speed by 10%/18%/26%/34% while invisible, and causes a 0.4/1/1.6/2.2 seconds disarming root when attacking out of invisibility.
Tree Search Radius: 265
Fade Delay: 7/6/5/3
Movement Speed Bonus: 10%/18%/26%/34%
Root Duration: 0.4/1/1.6/2.2
Invisibility Linger Duration: 0.75
Partially usable by illusions. Illusions can turn invisible when near a tree.
Illusions have True Strike but cannot root or disarm.
Modifiers
Buff Natures Guise Invis: Undispellable.
Debuff Natures Guise Root: Dispellable with any dispel.
The Protectors don`t often come into vision; their natural state being nestled within their leafy brethren.

Notes:

  • The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
    • This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
    • The grace time resets whenever a tree is within range again.
    • The grace time is not indicated anywhere.
  • Treant protector is phased while invisible.
  • While invisible, Treant Protector`s next attack has True Strike
    • The attack also applies a root and disarm on the target, preventing it from moving, attacking and casting certain mobility spells.
    • The True Strike, root and disarm do not work against buildings and wards.
    • Interrupts the target`s channeling spells, but does not prevent it from starting to channel during it.
    • Provides True Sight over the target.


Leech Seed
Blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
E
Ability
Target Unit
Affects
Enemies / Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.
Cast Animation: 0.5+0.4
Cast Range: 350
Radius: 500
Pulse Interval: 0.75
Damage per Pulse: 15/30/45/60 (Talent 55/70/85/100)
Heal per Pulse: 15/30/45/60 (Talent 55/70/85/100)
Move Speed Slow: 16%/20%/24%/28%
Duration: 4.5
Cooldown symbol.png 16/13/10/7 (Talent 13.6/11.05/8.5/5.95)
Mana symbol.png 80/95/110/125
Partially pierces spell immunity. Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Leech Seed: Dispellable with any dispel.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Notes:

  • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 6 pulses.
  • Can deal up to 90/180/270/360 (Talent 330/420/510/600) damage (before reductions) and heal a single unit up to 90/180/270/360 (Talent 330/420/510/600) health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400 and cannot be disjointed.
  • Always emits 6 pulses, even when the target dies earlier.
  • If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.


Living Armor
Pierces spell immunity. Play
E
V
Ability
Target Point / Target Unit
Affects
Allies
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Animation: 0.5+0.4
Cast Range: Global
Damage Block Instances: 4/5/6/7 (Talent 9/10/11/12)
Damage Block: 20/40/60/80
Health Regeneration Bonus: 4/8/12/16
Duration: 15
Cooldown symbol.png 30/24/18/12 (Talent 25.5/20.4/15.3/10.2)
Mana symbol.png 50
Modifiers
Buff Living Armor: Dispellable with any dispel.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Notes:

  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
  • Can heal the target for up to 60/120/180/240 health if the armor stays for its full duration.
  • Living Armor belongs to the group of damage negating effects. Be that as it may, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
  • Living Armor has the lowest priority in the group of damage negating effects.
    • This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
    • When combined with Aphotic Shield be that as it may, it does lose charges without blocking any damage.
    • When combined with the Glyph of Fortification, it does not lose any charges until the Glyph`s effect expires.
  • As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 80/200/360/560 (Talent 180/400/660/960) damage.


Overgrowth
Pierces spell immunity. Play
R
R
Ability
No Target
Affects
Enemies
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: 800
Duration: 3/3.75/4.5
Cooldown symbol.png 100/85/70 (Talent 85/72.25/59.5)
Mana symbol.png 150/175/200
Upgradable by Aghanim`s Scepter. Grants the Eyes In The Forest ability. When Overgrowth is cast, it is also cast around Eye of the Forest to deal 175 damage per second.
Modifiers
Debuff Overgrowth: Dispellable with any dispel.
Rooftrellen calls the ancestral spirit of nature, releaseAnnounce its power through all of his kin.

Notes:

  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Interrupts the targets` channeling spells, but does not prevent them from starting to channel during it.
    • Provides True Sight over the targets.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.


Eyes In The Forest
Pierces spell immunity. Play
D
D
Ability
Target Unit
Affects
Trees / Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of an enchanted tree will be entangled and damaged.
Cast Animation: 0.2+0.83
Cast Range: 160
Overgrowth Radius: 800
Overgrowth Damage per Second: 175
Cooldown symbol.png 35 (Talent 29.75)
Mana symbol.png 100
One can never be too certain who, or what, might need protecting.

Notes:

  • There is no limit on how many enchanted trees can be up at one time.
  • An enchanted tree has no expire time; it lasts until destroyed.
  • Enchanted trees have distinct icons on the minimap. Just like buildings, it is colored green if allied, and red if not.
  • If the enemy has True Sight, they are able to see the visual effects on both the affected tree and the 800 radius around it.
  • Only un

Videos

Info


Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Treant Protector Equipment (collapse sets)Sets Agaric Flourish Bark of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Rooftrellen, the Treant Protector Far to the west, in Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Nature s Guise (Pre 7.00) PlayQT AbilityTarget Unit AffectsAllies Causes dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Living Armor edit] Living Armor malfunctions when combined with
Treant Protector
Strength primary attribute symbol.png
25 + 3.6
Agility attribute symbol.png
15 + 2
Intelligence attribute symbol.png
17 + 1.8
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 700 1700 2420
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.5 4.52 6.68
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 537 735
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.7 2.42
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 62‒70 87‒95 137‒145 173‒181
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 -1 1.14 5.14 8
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 3.01% 4.3%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.52 0.6 0.75 0.85
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.6+0.4
Base Attack Time 1.9
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Rooftrellen, the Treant Protector, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who excels in supporting The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , offensively and defensively, having both the highest natural attack damage and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 and stealth to himself with Nature`s Guise and move quickier with a stunning hit, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 from anywhere on the map. At long last, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory.

Rooftrellen, the Treant Protector

Recommended Roles
Support Initiator Durable Disabler Escape

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land⃢₀ₔall-consuming grasses and crossbred fauna and poisonous flowers⃢₀ₔbut none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities

Nature`s Guise
Ability: Passive
Affects: Allied Units
Treant Protector blends in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. This activates after not attacking for a short period of time. When attacking out of invisibility, Treant Protector bashes the target. If Treant Protector moves away from the tree, the invisibility is lost. Treant Protector can cast spells and remain invisible under Nature`s Guise.
QT
Bonus Movement Speed:
Fade Time:
Tree Radius:
Bash Duration:
₠10% / 18% / 26% / 34%
₠7 / 6 / 5 / 3
₠265
₠0.4 / 1.0 / 1.6 / 2.2
Affected By:₠
The Protectors don`t often come into vision; their natural state being nestled within their leafy brethren.
Notes
  • If Treant Protector is under the effect of Nature`s Guise, he can cast spells and use items without losing invisibility.
  • There is a grace period of 0.75 seconds before Nature`s Guise is lost due to moving away from a tree.
  • Illusions can also turn invisible, but cannot bash.
Leech Seed
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained.
WE
80 / 95 / 110 / 125
16 / 13 / 10 / 7
Lifesteal Per Pulse:
Movement Slow:
Heal Radius:
Duration:
Pulses:
Cast Range:
₠15 / 30 / 45 / 60
₠22% / 24% / 26% / 28%
₠500
₠4.5
₠6
₠350
Affected By:₠
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Notes
  • Total damage/heal: 90 / 180 / 270 / 360.
  • Pulses and healing continue even if the target dies.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Living Armor
Ability: Unit Target
Affects: Allied Units
Buildings
Target an allied unit or structure. Grants bonus regeneration and damage block from heroes.
EV
50
30 / 24 / 18 / 12
HP Regen Per Second:
Damage Block:
Instances:

Duration:

Cast Range:
₠4 / 8 / 12 / 16
₠20 / 40 / 60 / 80
₠4 / 5 / 6 / 7
12 with talent
₠15
₠Global
Affected By:₠
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Notes
  • Total heal: 60 / 120 / 180 / 240.
  • Damage block is calculated after all reductions (Armor, Magic Resistance, etc.)
  • Damage block only triggers if the damage after reductions is greater than 5.
  • Blocks damage from all sources.
  • Can be purged.
Overgrowth
Ability: No Target
Affects: Enemy Units
Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
RR
150 / 175 / 200
70
Duration:
Radius:
₠3 / 3.75 / 4.5
₠800
Affected By:₠
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Notes
  • Dispelled by Spell Immunity.
  • Can be purged.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Eyes In The Forest ability.

Eyes In The Forest
Ability: Unit Target
Affects: Trees
Damage: Magical
Treant Protector enchants a target tree. Enchanted trees grant unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.
DD
100
35
Overgrowth DPS:
Damage Instances:
Overgrowth Radius:
Flying Vision Radius:
Cast Range:
Cast Point:
₠175
₠3 / 4 / 5
₠800
₠800
₠160
₠0.2
One can never be too certain who, or what, might need protecting.
Notes
  • Total damage: 525 / 700 / 875.
  • Overgrowth only does damage if it comes from an enchanted tree.
  • Enchanted trees have their own minimap icon.
  • If the enemy has true sight they will be able to see which trees are enchanted.
  • This ability is independent from Overgrowth and will be given even if the ultimate is not leveled.
  • Aghanim`s Scepter cannot be dropped or sold by Treant Protector.

Talent Tree

Talent Tree
+5 Living Armor Block Instances 25 -50s Respawn Time
+90 Damage 20 15% Cooldown Reduction
+25 Movement Speed 15 +90 Gold/Min
+2 Mana Regen 10 +30 Attack Speed

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items