Info
Videos
Talents
- Added new Talents system.
- Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
- Select from one of two branches to gain special bonuses.
Backpack
- Heroes now have a backpack that allows them to carry three additional items.
- Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack.
- Items cooldown at only half the rate when they are anywhere except your main inventory.
- Cannot put the following items in your backpack: Gem of True Sight, Divine Rapier, Bloodstone, and Aegis of the Immortal.
- Items can always be moved out of backpack with no inactivity timer when near a shop.
- Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
- Disassembling items auto-locks them from combining with other items. Use right click to unlock.
Gold
- Hero kill gold bounty from
110 + Streak + Level * 9.9
to110 + Streak + Level * 8
- Death cost reworked:
- Old:
30 x Hero Level
- New:
100 + Net Worth/50
- Old:
- AoE gold per hero adjusted:
Assisting Heroes | Old | New |
---|---|---|
1 | 150 + 6 * Level | 140 + 5 * Level |
2 | 100 + 5 * Level | 70 + 4 * Level |
3 | 40 + 4 * Level | 35 + 3 * Level |
4 | 25 + 3 * Level | 25 + 2 * Level |
5 | 20 + 3 * Level | 20 + 1 * Level |
Ultimates
- Ultimate levels are now at 6/12/18
- Heroes no longer have the attribute bonus ability
- Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.
Level Experience
- XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
- XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
- XP required to reach Level 25 is the same as previous Level 23
- Smoothed out XP progression from level 8->13 to be always incrementing
- Previously was 800/1000/1000/600/2200/800
- See change table here.
Hero Kill Experience
- Adjusted Hero Kill XP Table
- Starts to ramp up at level 8 instead of 6
- See change table here.
Respawning
- Reworked Respawn Timetable
- Ultimate levels roughly same respawn time now as before.
- The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4.
- See change table here.
Roshan
- Moved Roshan to new area near top Powerup Rune spot
- Roshan attack range increased from 128 to 150
- Roshan armor increased from 5 to 15
- Roshan @@@#@@@HP(hp.com)###@### reduced from 8000 to 5500
- Roshan HPTechnology company gain per 4 minutes reduced from 700 to 460
- Roshan armor gain per 4 minutes increased from 0.7 to 1.1
Shrines
- Added new building type ⃢₀ₔ Shrine (has 1500 HP, 20 Armor)
- There are Shrines near each team`s Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
- Each team also has 5 Shrines inside the base.
- Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HPTechnology company / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
- Shrines do not grant vision.
- Shrines provide a 150 gold bounty for each player on the team when killed.
Runes
See more: Runes
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
- They do not spawn at the start of the game.
- Bounty Runes are no longer located in the River.
- Including the start of the game.
- Powerup Rune spawns now occur at only one river location at a time.
- Each of the four jungles now spawns a Bounty Rune every 2 minutes.
- Greevil`s Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- Bottle now only replenishes 2 charges when filled with a Bounty Rune.
- Hero will auto-consume Bounty Runes if Bottle already has full charges.
Jungle
- Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
- The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
- Previously 2 hard, 2 medium, and 1 small camp.
- The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
- Previously 1 ancient and 1 hard camp.
Terrain Layout
- Reworked the paths and hiding spots to the left and right of the side lanes
- Reworked many ward spot locations and juke paths
- Added various juke paths near the map edges between tier 1 and tier 2 towers
- Adjusted tree distribution to the left of the top radiant barracks
Creeps
- New Ancients: Prowler Acolyte and Prowler Shaman
- Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
- Dying to Neutral creeps now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
- Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
- The following abilities do not affect Ancients: Arcane Orb and Chakram. Midnight Pulse already ignores Ancients.
- Neutral creeps now have 1 mana regen. Previously most had no mana regen.
- Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom.
- Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd). Relevant for Doom.
Other
- Tier 4 towers now have the same regeneration as the Ancient.
- 3 HP/sec.
- Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn`t a spot you can get stuck.
- Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
- Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.
- Reduced Effigy building count in each base from 15 to 5
- Adjusted Effigy building positions in the base
- Effigy buildings HP increased from 500 to 1000
- Effigy buildings armor increased from 10 to 12
- Effigy buildings bounty increased from 111 to 125 to the killer
- Fixed Glyph not affecting Effigy buildings
- Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.
Illusions
See more: Illusions
- Illusions now give Gold and XP bounties
- Illusions provide 5 + Level Gold and XP. For instance, a level 15 illusion gives a 20 gold/XP bounty.
- Illusions attack damage penalty against buildings increased from 30% to 50%
- Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn`t, in particular raw item bonuses.
- Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn`t.
- The following Auras are now generated by illusions. Most auras behave this way: Heartstopper Aura, Precision Aura, and Essence Aura.
- Illusions no longer benefit from Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.
- The following illusions have a constant bounty value (rather than the formula above):
- Juxtapose illusions give a constant 5 gold/xp bounty.
- Wall of Replica illusions give a constant 5 gold/xp bounty.
Mechanics
- Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
- Dispel Mechanics:
- Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
- Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
- The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
- Insatiable Hunger is no longer dispellable.
- Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
- Cleave Mechanics
- Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
- The overall distance from which a unit can be hit is roughly the same with the new cleave values.
Source | Start Radius | End Radius | Distance |
---|---|---|---|
Battle Fury | 150 | 280 | 520 |
Empower | 150 | 240 | 460 |
Grow | 150 | 400 | 600 |
Tidebringer | 150 | 450/500/550/600 | 675/750/825/900 |
Great Cleave | 150 | 300 | 550 |
Others
- Max movement speed increased from 522 to 550
- Haste rune duration reduced from 25 to 22 seconds
- Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
- Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
- Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
- The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
- The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
- The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
- The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
- The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
- Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
- The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
- Moon Glaive no longer gets boosted by Spell Amplification.
- Cleave no longer gets boosted by Spell Amplification.
- Spell Lifesteal does not trigger heal for things that don`t receive spell amplification (Moon Glaive, Cleave).
- Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar`s Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
New
Monkey King For the in-game item, see Monkey King Bar. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Monkey
Balance Updates
Abaddon- Mist Coil cast point reduced from 0.35 to 0.25
- Mist Coil now has a fast projectile
- Has 2000 speed.
- Aphotic Shield cast point reduced from 0.452 to 0.4
- TALENTS
- Level 10: +25 Damage OR +15% XP Gain
- Level 15: +5 Armor OR +200 Mana
- Level 20: +25 Movement Speed OR 15% Cooldown Reduction
- Level 25: +25 Strength OR +200 Shield HP
- Greevil`s Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
- TALENTS
- Level 10: +20 Damage OR +4 Armor
- Level 15: +15 Movement Speed OR +6 All Stats
- Level 20: +30 Attack Speed OR +300 Health
- Level 25: 30% Lifesteal OR -4 Acid Spray Armor
- Cold Feet cannot target a unit already affected by Cold Feet.
- TALENTS
- Level 10: +60 Gold/Min OR +8% Spell Amplification
- Level 15: +15 Intelligence OR +25 Health Regen
- Level 20: +35 Movement Speed OR -30s Respawn Time
- Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet
- Added a Scepter for Anti-Mage.
- Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
- TALENTS
- Level 10: +6 Strength OR +20 Damage
- Level 15: +20 Attack Speed OR +250 HP
- Level 20: 15% Evasion OR +10 All Stats
- Level 25: -2s Blink Cooldown OR +25 Agility
- Added to Captains Mode
- Spark Wraith vision type changed from flying to ground
- Flux cast range reduced from 600/700/800/900 to 500/600/700/800
- Tempest Double no longer copies consumables (includes Bottle)
- Tempest Double cooldown increased from 40/35/30 to 60/50/40
- Tempest Double gold/XP bounty increased from 160 to 180
- Tempest Double now decrements its BKB charges when it uses it
- TALENTS
- Level 10: +125 Health OR +25 Attack Speed
- Level 15: +30 Damage OR +8 Strength
- Level 20: 10% Cooldown Reduction OR +100 Attack Range
- Level 25: 30% Lifesteal OR +175 Spark Wraith Damage
- TALENTS
- Level 10: +6 Strength OR +3 Mana Regen
- Level 15: +75 Damage OR +250 Health
- Level 20: +25 Health Regen OR +30 Movement Speed
- Level 25: +100 Battle Hunger DPS OR +15 Armor
- TALENTS
- Level 10: +6 Armor OR +200 Mana
- Level 15: +25% XP Gain OR +250 Health
- Level 20: +35 Movement Speed OR +175 Cast Range
- Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal
- TALENTS
- Level 10: +10 Intelligence OR +4 Armor
- Level 15: +175 Health OR +5% Spell Amplification
- Level 20: 15% Cooldown Reduction OR +35 Movement Speed
- Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback
- TALENTS
- Level 10: +15% XP Gain OR +20 Movement Speed
- Level 15: +12 Strength OR -25s Respawn Time
- Level 20: 12% Cooldown Reduction OR +300 Health
- Level 25: +175 Wild Axes Damage OR +120 Damage
- Thirst now lingers for 2 seconds after a target dies.
- TALENTS
- Level 10: +5 Armor OR +25 Damage
- Level 15: +30 Attack Speed OR +250 Health
- Level 20: -30s Respawn Time OR +10 All Stats
- Level 25: -7s Blood Rite Cooldown OR 30% Lifesteal
- Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
- TALENTS
- Level 10: +175 Health OR +15% XP Gain
- Level 15: +40 Attack Speed OR +15 Movement Speed
- Level 20: +10% Spell Amplification OR +100 Damage
- Level 25: 20% Evasion OR -5s Jinada Cooldown
- Earth Brewling`s Demolish increased from 150% to 300%
- Storm Brewling`s Dispel magic damage to summons increased from 850 to 1000
- Drunken Haze is now a proper projectile (1600 speed).
- Drunken Haze cast point reduced from 0.4 to 0.3
- Drunken Haze no longer has different durations for heroes and creeps.
- Drunken Haze n