Bio
Visage, the Bound Form of Necro`lic | |
Play "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil." | |
Role: | Support / Nuker / Durable / Disabler / Pusher |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage, the Bound Form of Necro lic Perched atop the entrance to the : | Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro⃢₀ₙlic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place. |
Voice: | Dempsey Pappion ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies / Self
Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Notes:
- The slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
- This means Visage`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed is increased by 32%, while the target`s is slowed by 32%, each based on their own movement speed.
- The same goes for the attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack . Visage`s attack speed is increased by 64, while the target`s is slowed by 64.
- This also means when one of them loses the buff or debuff, the other still keeps theirs.
Target Unit
Enemies
Magical
Notes:
- Soul Assumption travels at a speed of 1000 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
- It requires 330/440/550/660 damage within the last 6 seconds to reach the maximum amount of charges.
- Only counts damage dealt by players (including their summons This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against ) or Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 .
- Only counts when the damage was dealt to a hero (excluding illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They and creep-heroes).
- Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
- The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
- The projectile`s visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
- When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
- With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/85/150/215/280/345/410 damage to the target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- When choosing the level 20 talent, whenever Soul Assumption is cast, a different random target within cast range is also targeted by a second Soul Assumption.
- Since it uses the spell`s cast range, cast range increasing effects increase its range as well.
- Heroes Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During and illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They have a higher priority than other units. Treats creep-heroes as creeps.
- The second Soul Assumption does not target invisible units or units inside the fog of war.
Passive / Aura
Self
Notes:
- The damage reduction reduces damage from all 3 damage types, except for damage flagged as HP Removal.
- Only reduces damage if the damage instance is greater than 50 (after all other reductions). Lower damage is completely ignored.
- Only reacts on player-based damage, excluding self-inflicted damage.
- This is how much damage reduction each amount of layer grants at each level:
- Level 1: 8%/16%/24%/32% total damage reduction.
- Level 2: 12%/24%/36%/48% total damage reduction.
- Level 3: 16%/32%/48%/64% total damage reduction.
- Level 4: 20%/40%/60%/80% total damage reduction.
- The aura affects all Familiars under Visage`s control. It grants them damage reduction based on how many charges Visage currently has.
- The aura`s buff lingers for 0.5 seconds.
No Target
Physical
Notes:
- Summon Familiars interrupts Visage`s channeling spells upon cast.
- Casting Summon Familiars replaces currently active Familiars from a previous cast.
- The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars and Visage being in between.
- When summoning 3 Familiars with Aghanim`s Scepter, the additional Familiar spawns next to the right Familiar, again with 120 range in between each, forming a line of 3 Familiars.
- Each Familiar spawns with 7 attack damage bonus charges. They lose one charge whenever they launch an attack projectile.
- Multiple charges do not replenish at the same time, they recharge one after another. So it takes 14 seconds to recharge 7 charges.
- As soon as one charge is used up, it starts recharging. Further charges get queued up.
- This is how much attack damage the Familiars have with each amount of charges on each level ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ):
- Level 1: 10/18/26/34/42/50/58/66 attack damage
- Level 2: 10/26/42/58/74/90/106/122 attack damage
- Level 3: 10/34/58/82/106/130/154/178 attack damage
- Familiars neither trigger, nor take damage from Proximity Mines.
- The familiars` attack damage, health and armor only update upon getting re-summoned, and not immediately upon leveling the spell up.
- A list of all spell interactions with the Familiars can be found here.
Videos
Info
Visage, the bound form of Necro`lic, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During whose traits are unusual when compared to most Intelligence heroes; he can be a Ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , Tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , or Nuker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the . Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper`s Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage`s proficiency with auto-attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. At long last, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.
Familiars
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Ancient Creep-Hero | ||||||||||||||||||||||||||||||||||||||||||
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No Target
Enemies / Self
Magical
Notes:
- During the effect delay, the Familiar is rooted and disarmed, being prevented from moving or attacking.
- After the effect delay, the Familiar`s health regeneration is heavily boosted, it is turned invulnerable and it gets disabled.
- The area stun and damage are applied right after the effect delay as well.
- The stun and damage location is determined upon landing, not upon cast.
- When a Familiar dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
- The Stone Form`s duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.
Talents
Hero Talents | ||
+120 |
Visage, the Bound Form of Necro`lic
Recommended Roles |
Support Nuker Durable Disabler Pusher |
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro`lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.
Abilities
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Talent Tree
Talent Tree | ||
+120 Familiars Movement Speed | 25 | +20% Spell Amplification |
-40s Respawn Time | 20 | +300 Health |
+100 Cast Range | 15 | +50 Damage |
+30% XP Gain | 10 | +90 Gold/Min |
Familiar
| Notes
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Summon Stats
Hero
Hero
550 with talent