Info
- "Enough hiding behind your minions! Protect them! In this brawl, your hero has Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve ."
Lead from the Front is a Tavern Brawl The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, . It debuted on Feb. 17, 2015. For exact times, see the schedule.
Strategy
Due to the inability for most minions to trade A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be into each other, spells and other effects that can remove enemy minions from the field - and classes that specialize in those effects - play best in this Tavern Brawl. Mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 is an excellent class to run due to the class` access to a variety of powerful damaging spells such as Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, , Frostbolt Frostbolt Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage, Freeze Deal 3 damage to a character and Freeze it.It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when and Flamestrike Flamestrike Set: Basic Type: Spell Class: Mage Cost: 7 Abilities: Deal damage Tags: Area of effect Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.See , allowing the player to wipe out the opponent`s field. Animated Armor Animated Armor Set: The League of Explorers Type: Minion Class: Mage Rarity: Rare Cost: 4 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Your hero can only take 1 damage at a time.Try putting it is a great class-exclusive inclusion for Mages, as its presence sharply reduces the amount of damage the opponent can deal to the Mage as long as Animated Armor is not removed.
Shaman The Shaman is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Thrall and Morgl the Oracle. Contents 1 Heroes 2 Background 3 Hero Power 4 Strategy and gameplay 4.1 Counters 5 is another decent choice to run, due to the variety of cheap spells such as Crackle Crackle Set: Goblins vs Gnomes Type: Spell Class: Shaman Rarity: Common Cost: 2 Abilities: Deal damage, Overload Tags: Random Deal 3-6 damage. Overload: (1)Snap! This card! Pop!See this card on Hearthpwn data page] Crackle is , Lava Burst Lava Burst Set: Classic Type: Spell Class: Shaman Rarity: Rare Cost: 3 Abilities: Deal damage, Overload Deal 5 damage. Overload: (2)It s like an ocean of liquid magma in your mouth!See this card on Hearthpwn data and Lightning Storm Lightning Storm Set: Classic Type: Spell Class: Shaman Rarity: Rare Cost: 3 Abilities: Deal damage, Overload Tags: Area of effect, Random Deal 2-3 damage to all enemy minions. Overload: (2)An umbrella won t be effective, I m that can deal direct damage or remove enemy minions. Tunnel Trogg Tunnel Trogg Set: The League of Explorers Type: Minion Class: Shaman Rarity: Common Cost: 1 Attack: 1 Health: 3 Tags: Overload-related, Triggered effect Whenever you Overload, gain +1 Attack per locked Mana Crystal.Sure, they re ugly, benefits from the Overload A player with 1 mana Overloaded this turn, and 2 mana Overloaded for next turn. Overload is an ability which reduces the amount of mana available the next turn by the stated amount, indicated in effect of these spells and can quickly become a force to be reckoned with if not dealt with by means of other removal.
In general, the greater likelihood of minion survival means that this Brawl tends to favor aggressive strategies relying on quick burst damage.
Videos
History
Tavern Brawl | Start | End |
---|---|---|
36 | Feb. 17, 2016 | Feb. 22, 2016 |
Overview
This Brawl sees players doing battle doing custom decks A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and using any class Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines . During the Brawl each hero has the Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve ability, making them vulnerable to attack throughout the battle. Each hero starts the game with 10 Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only , in addition to 30 Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If .
Notes
- The Taunt ability granted to the heroes during this match functions just like minion Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve .
- Any minions with Taunt will also be valid targets for attack.
- Any minions without Taunt (or with Taunt + Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target or Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or ) will not be valid targets for attack, although they can still be targeted normally by spells, Hero Powers, and other effects.
- If your hero gains the Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or effect, it becomes untargetable, and will thus cease to function as a Taunt.
- Icehowl Icehowl Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 9 Attack: 10 Health: 10 Abilities: Charge ChargeCan t attack heroes.This massive yeti just closes his eyes and charges at the nearest target. The nearest Target ignores the enemy hero`s Taunt since it cannot attack heroes.
- If you have no Taunt minions, effects such as these that negate the hero`s Taunt will therefore make your minions targetable.
- Replacement heroes ( Lord Jaraxxus Lord Jaraxxus Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 3 Health: 15 Abilities: Battlecry, Equip, Replace Hero Power Tags: Hero Power-related, Weapon-generating Battlecry: Destroy your hero and replace it and Ragnaros from Majordomo Executus Majordomo Executus Set: Blackrock Mountain Type: Minion Rarity: Legendary Cost: 9 Attack: 9 Health: 7 Abilities: Deathrattle, Replace, Replace Hero Power Tags: Hero Power-related Deathrattle: Replace your hero with Ragnaros, the Firelord.You thought Executus turned ) also have Taunt. They do not start with 10 Armor.