Minion


Info

Minions are persistent creatures on the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck hearthstone that will fight for their hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone . Minion cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, hearthstone can be recognized by their Attack (a number displayed on a yellow sword, in the bottom left corner) and Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If hearthstone (a number displayed on a red blood drop, in the bottom right corner).

Minions are controlled by the player who summoned them, and can be commanded to attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to their opponent`s minions, or even the opposing hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone . Minions with Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve hearthstone can act as defenders, preventing the opponent`s forces from attacking the hero directly with melee attacks until that minion is destroyed Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and hearthstone . Minions are a major element in battles between heroes, and are usually responsible for the majority of all damage dealt in a game.

While most minions are recognizable creature or character types from World of Warcraft, some, such as the legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone minion cards, depict major characters from Warcraft lore. Hearthstone also expands the Warcraft universe a little, with further exploration of established themes, and some new additions While Hearthstone is set firmly in the Warcraft universe, many characters, abilities and weapons have made their debut with Hearthstone itself. Hearthstone has also introduced numerous new character types, and titles for existing types. This of its own.

Summoning

Kor`kron Elite(130).png
Abomination(597).png
Deathwing(474) Gold.png

Playing a minion card places that minion onto the battlefield. This process is known as `summoning`. Each minion has a mana cost value, shown in the top left corner of the card, which shows the amount of mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by hearthstone you must pay to summon the minion. Successfully playing a minion card will transform the card into the minion itself, which will then appear upon the battleground represented by a portrait. Once summoned the minion will stay on the battlefield until it is destroyed Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and hearthstone or returned A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card hearthstone to the hand of its owner. Minions can be destroyed by reducing their Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If hearthstone to zero, or by using destroy effects such as Assassinate Assassinate Set: Basic Type: Spell Class: Rogue Cost: 5 Abilities: Destroy Destroy an enemy minion.If you don t want to be assassinated, move to the Barrens and change your name. Good luck!See this card on Hearthpwn hearthstone to remove them directly. Note that if a minion is returned to its owner`s hand, or shuffled Shuffle into deck effects place cards into a player s deck, with its placement randomly determined. While not stated in card text, the randomness of the card s placement is achieved through subsequently shuffling the entire deck. hearthstone back into the owner`s deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and hearthstone , its Attack and Health will return to their original values, and any enchantments An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, hearthstone will be removed. Be that as it may, transformations Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent hearthstone will not be reversed by returning a minion to its owner`s hand or deck; the transformed minion is considered an entirely different card from what it was transformed from, and that is what is "returned" to the deck.

Minion placement is sometimes significant, as certain positional effects Positional effects are effects which are partly determined by the position of minions on the battlefield. Notes edit | edit source] The vast majority of effects are not affected by minion position. They may affect hearthstone take effect depending on position. For instance, Explosive Shot Explosive Shot Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 5 Abilities: Deal damage Tags: Positional effect Deal 5 damage to a minion and 2 damage to adjacent ones.Pull the pin, count to 5, hearthstone deals high damage to a single target with splash damage onto adjacent minions, while Dire Wolf Alpha Dire Wolf Alpha Set: Classic Type: Minion Subtype: Beast Rarity: Common Cost: 2 Attack: 2 Health: 2 Tags: Ongoing effect, Positional effect Adjacent minions have +1 Attack.We are pretty excited about the upcoming releaseAnnounce of hearthstone is a minion that provides an Attack buff to adjacent minions. When summoning a minion, the player can choose where to place it. Be that as it may, once a minion has been placed it cannot be moved or re-placed, although the removal of a minion will cause the minions formerly adjacent to it to become adjacent to each other. Minions summoned or taken control of through spells, minion abilities or Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and hearthstone such as Totemic Call Totemic Call Type: Hero Power Class: Shaman Cost: 2 Abilities: Summon Tags: Random Hero Power Summon a random Totem.See this card on Hearthpwn data page] Totemic Call is the shaman s basic Hero Power. Contents 1 hearthstone will always appear at the right of the battlefield, for both the player and their opponent.

Each player can normally have a maximum of 7 minions on the battlefield at any time. Once 7 friendly minions are on the field, the player will not be able to summon further minions. Minion cards and summon effects such as Totemic Call Totemic Call Type: Hero Power Class: Shaman Cost: 2 Abilities: Summon Tags: Random Hero Power Summon a random Totem.See this card on Hearthpwn data page] Totemic Call is the shaman s basic Hero Power. Contents 1 hearthstone will not be playable, and any minion Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are and Deathrattles A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. hearthstone that summon other minions will be wasted. Other means of acquiring minions such as mind control effects Mind control effects or control effects are effects which allow a player to seize control of an enemy minion. Controlled minions are treated as belonging to the controlling player for all purposes, can be directed hearthstone will also be unplayable. Be that as it may, it is possible to have more than 7 minions at once through the action of certain simultaneous effects or queued events, such as the combined Deathrattles of a Cairne Bloodhoof Cairne Bloodhoof Set: Classic Type: Minion Rarity: Legendary Cost: 6 Attack: 4 Health: 5 Abilities: Deathrattle, Summon Deathrattle: Summon a 4/5 Baine Bloodhoof.Cairne was killed by Garrosh, so... don t put this guy in a Warrior hearthstone with Ancestral Spirit Ancestral Spirit Set: Classic Type: Spell Class: Shaman Rarity: Rare Cost: 2 Abilities: Copy, Deathrattle, Summon Tags: Resurrection effect Give a minion "Deathrattle: Resummon this minion."It was just a flesh wound.See this card on Hearthpwn hearthstone , or a minion controlled by Shadow Madness Shadow Madness Set: Classic Type: Spell Class: Priest Rarity: Rare Cost: 4 Abilities: Charge, Take control Tags: Triggered effect Gain control of an enemy minion with 3 or less Attack until end of turn.You can hearthstone returning to its previous side of the board.

Minions may be played directly from the hand, or through the effects of other cards or minions, and some effects distinguish between these two types of summoning. For instance, Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are only activate when minions are played directly from the hand, while related triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as hearthstone usually respond regardless of how the minion was summoned. Playing cards directly from the hand is termed `playing`, while the term `summoning` is used to refer to either method. Indirect methods of bringing minions into play are the Summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an ability, where a card creates a new minion in the battlefield, put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card. hearthstone effects, which place a minion card from the deck directly into play, and transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent hearthstone effects, which replace one existing minion with another. Transform effects are not considered summoning, but still act to bring new minions into play, by replacing existing minions.

Videos

  
  • [Hearthstone] A Billion Damage (Hearthstone | Creating the big)
  • Impersonating Every Hearthstone Minion (INCLUDING THE FEMALES!!) (This is a video of me embarras)

Action

"Attack the hero? Or the enemy minions? Answering correctly can often turn the tide of battle." - Practice mode Selecting practice mode, Expert difficulty Practice mode is a type of adventure in which the player does battle against computer-controlled versions of the regular playable classes. Players can select the opponent of their choice, and hearthstone tip Tips are offered to players on the Finding Opponent and Starting Game loading screens, prior to the beginning of each game. Tips are randomly chosen from a selection of possible tips, partly determined by the hearthstone

The only action players can direct minions to take is attacking. Be that as it may, many additional effects and interactions can result from an attack, creating a wide range of gameplay options when multiple minions are in play. Additionally, many cards target A target is a specific character that a player action is "aimed at". Targeted effects are those that require a target to play, while others are untargeted. A spell, Hero Power, or Battlecry may be or otherwise affect minions when played from the hand, many triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as hearthstone do the same, and minions can themselves be attacked by enemy characters.

Minions enter the battlefield in a state of exhaustion (indicated by a "zzz" above them), and cannot attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to while they are exhausted. Using a minion to attack will also exhaust it. Exhaustion lasts for one turn. Minions with Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly hearthstone do not enter the battlefield exhausted. Exhaustion occurs however the minion entered the battlefield, whether through a play from the hand A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game. The hand is where each player keeps the hearthstone , a Summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an effect, a put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card. hearthstone effect, or a transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent hearthstone effect. The exhaustion that results from being summoned is sometimes known as summoning sickness.

Each turn, any minion that is not exhausted can be commanded to attack one target. Minions with Windfury can attack twice. Minions can be commanded to attack enemy minions or the opposing hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. hearthstone . Minions can also be attacked directly by heroes, if the hero has increased their Attack stat by equipping a weapon or using certain spells.

In combat between minions it does not matter which target attacked which; each minion will suffer damage equal to the Attack of the other. This damage is dealt to both targets simultaneously. If either minion`s health is reduced to zero (or below) they will be destroyed and removed from the battlefield. With combat involving heroes, direction of attack is important. If a hero attacks a minion, both targets will take damage equal to the Attack of the other, but if a minion attacks a hero, only the hero will take damage; any weapon equipped by the hero will not be used, and so will also not lose Durability. If a minion causes a hero`s health to reach zero, the hero is destroyed, ending the game and granting victory to the surviving hero.

All minions have the innate ability to attack, except those such as Ancient Watcher which are specifically unable. Minions with 0 Attack (such as Mirror Images) cannot attack, but if their Attack reaches 1 or higher, they will become able to. Minions can also be prevented from attacking on any given round through effects that Freeze or otherwise incapacitate them, such as Frostbolt. Be that as it may, incapacitated minions will still defend themselves if attacked.

Many minions possess abilities which can grant them additional powers or have special effects in response to certain events. As well as being attacked, minions can also be affected by numerous friendly spells, healing their wounds, granting them new abilities, or using them to activate other cards.

Portraits

A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage

Certain abilities or properties will be reflected in a minion`s portrait on the board through the addition of various features.

Status
  • Ability to attack this turn is shown by a bright green frame
  • Exhausted minions are indicated by a "zzz" text floating up from the portrait
Abilities
Enchantments
  • Minions whose stats or abilities were magically increased have yellow magical sparks over the portrait
  • Numerous individual enchantments have unique visual effects, and there are too many to list here. A few examples:

Types

The original six minion types (now incomplete), as shown on the cards

Several specific minion types exist, often referred to as tribes or races, after similar concepts from other collectible card games. A minion`s type does not directly affect the behaviour of the minion, but allows it to be affected by certain type-specific effects. For instance, Tundra Rhino grants Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly hearthstone to all friendly Beast minions while it is in play, while Murloc Warleader grants all friendly Murlocs +2/+1. Most minions do not have a type, but where present minion type is stated at the bottom of the card.

Minion type cannot be removed by Silences, but is removed by Transform effects, since the minion is entirely replaced.

Hearthstone featuresSpecial attraction the following minion types:

Minion card list

Unfortunately, wiki limitations mean it is not possible to provide a single list of all minion cards. Be that as it may, more specific lists can be found on pages such as Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve hearthstone , Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly hearthstone , Beast Beasts are a type of minion especially associated with hunters, and to a lesser extent druids. Hunters have a variety of class-specific Beast minions as well as specific ability cards which benefit Beasts. Beasts are hearthstone , Mage, Legendary card list, One Night in Karazhan and Triggered effect. For a list of such pages, see the template at the bottom of this page.

A full list of uncollectible minions can be found on Minion card list. A full list of all minion cards can be found on Hearthpwn.com.

Related cards

Hearthstone features a wide range of effects which affect minions.

Summoning and playing-related

For Wild format listings, see Minion/Wild format

These cards have effects related either to the summoning of minions in general, or the playing of minions from the hand A typical hand. The green highlighted cards can be played, while the yellow highlighted card has a special effect enabled by the current state of the game. The hand is where each player keeps the hearthstone specifically.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Darkshire Councilman Common Minion Warlock 3 1 5 After you summon a minion, gain +1 Attack.Democracy in action!
Mirror Entity Common Spell Mage 3 Secret: After your opponent plays a minion, summon a copy of it."You go first." - Krush`gor the Behemoth, to his pet boar.
Repentance Common Spell Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1.Repentance often comes in the moment before obliteration. Curious.
Snipe Common Spell Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it.A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Starving Buzzard Common Minion Beast Hunter 5 3 2 Whenever you summon a Beast, draw a card.If you feed him, he loses his whole identity.
Addled Grizzly Rare Minion Beast Druid 3 2 2 After you summon a minion, give it +1/+1.Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Hidden Cache Rare Spell Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.
Knife Juggler Rare Minion Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy.Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack.This guy gets crazy strong at family reunions.
Steward of Darkshire Rare Minion Paladin 3 3 3 Whenever you summon a 1-Health minion, give it Divine Shield.Turns out divine shields are way cheaper if you buy in bulk.
Sword of Justice Epic Weapon Paladin 3 1 5 After you summon a minion, give it +1/+1 and this loses 1 Durability.I dub you Sir Loin of Beef!
Unlicensed Apothecary Epic Minion Demon Warlock 3 5 5 Whenever you summon a minion, deal 5 damage to your Hero.Get the ingredients wrong on ONE healing potion and they take your license. What a world!
Spiritsinger Umbra Legendary Minion Any 4 3 4 After you summon a minion, trigger its Deathrattle effect.She sees the fate of anyone she meets, but it`s always the same: dinosaur attack.
Swamp King Dred Legendary Minion Beast Hunter 7 9 9 After your opponent plays a minion, attack it.Swamp King Dred, more like Swamp King Dead, amiright?
Showing all 14 cards
Darkshire Councilman(35224).png
Mirror Entity(569).png
Repentance(642).png
Snipe(553).png
Starving Buzzard(101).png
Addled Grizzly(35235).png
Hidden Cache(49736).png
Knife Juggler(422).png
Murloc Tidecaller(420).png
Steward of Darkshire(33153).png
Sword of Justice(567).png
Unlicensed Apothecary(49747).png
Spiritsinger Umbra(55522).png
Swamp King Dred(55454).png


Battlefield-related

For Wild format listings, see Minion/Wild format

These cards have effects that depend on the number and types of minions on the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck hearthstone .

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cult Apothecary Common Minion Any 5 4 4 Battlecry: For each enemy minion, restore 2 Health to your hero.Cults need pharmacists too.
Primal Fusion Common Spell Shaman 1 Give a minion +1/+1 for each of your Totems.Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Primalfin Lookout Common Minion Murloc Any 3 3 2 Battlecry: If you control another Murloc, Discover a Murloc.Lookout is a self-appointed title that`s mostly an excuse to beat things up.
Unleash the Hounds Common Spell Hunter 3 For each enemy minion, summon a 1/1 Hound with Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly hearthstone .You must read the name of this card out loud each time you play it.
Celestial Dreamer Rare Minion Druid 3 3 3 Battlecry: If you control a minion with 5 or more Attack, gain +2/+2.If you think her job is easy, YOU try falling asleep on cue.
Protect the King! Rare Spell Warrior 3 For each enemy minion, summon a 1/1 Pawn with Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve hearthstone .Form ranks! Everyone into the King`s Tuskarr Defense!
Second-Rate Bruiser Rare Minion Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions.He`ll be a first-rate bruiser once he gets used to his contacts.
Cyclopian Horror Epic Minion Any 4 3 3 Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve hearthstone . Battlecry: Gain +1 Health for each enemy minion.What are the qualifications for being a `Horror?` Just how horrible do you have to be?
Fight Promoter Epic Minion Any 6 4 4 Battlecry: If you control a minion with 6 or more Health, draw two cards."Yeah, I can get you Knuckles. No, no, he`s been clean for *weeks*."
Pilfered Power Epic Spell Druid 3 Gain an empty Mana Crystal for each friendly minion.The Hozen don`t get paid much, but at least they get to keep any excess mana.
Sea Giant Epic Minion Any 10 8 8 Costs (1) less for each other minion on the battlefield.See? Giant.
Showing all 11 cards
Cult Apothecary(33148).png
Primal Fusion(35234).png
Primalfin Lookout(55471).png
Unleash the Hounds(317).png
Celestial Dreamer(49748).png
Protect the King!(42032).png
Second-Rate Bruiser(49626).png
Cyclopian Horror(35225).png
Fight Promoter(49712).png
Pilfered Power(49636).png
Sea Giant(614).png


Trivia

  • In addition to the minion types currently seen in-game, the game data contains tags for other types and races which are not currently used in-game.
    • All races playable in World of Warcraft were included in this data, except pandaren: Blood Elf, Draenei, Dwarf, Gnome, Goblin, Human, Night Elf, Orc, Tauren, Troll, Undead and Worgen. The data also included Nerubian, Ogre, and Scourge.
    • The Mechanical and Elemental types were originally among these unused tags, until they were added to the game and retroactively applied to a number of pre-existing minions at the same time. Mechanical was renamed to Mech and added with Goblins vs Gnomes. Elemental was added in Journey to Un`Goro.
While these types may show potential for future gameplay directions in Hearthstone, their current appearance in the game data is simply a remnant from the game`s early development stages. Some of these types can be seen in early screenshots, such as from the game`s alpha.

Introduction

Minions are creatures summoned to fight for their hero and assist them in the heat of battle. Minions are the main element towards Board Control. Many minions come with a high varierty of abilities such as Taunt, Deathrattle or Battlecry.

Mechanics

Minions are summoned by playing minion cards such as Chillwind Yeti, as an effect of other cards such as Onyxia or with Hero Powers of Paladin and Shaman. There is a limit of maximum of seven simultaneous minions per side. Number of same minions is not limited except for being every being allowed to have only two copies of each card and only one of each Legendary card.

Minions have Mana-cost that is denoted by the number in the blue hexagon on the top-left corner of the card. Attack value of a minion is shown in a yellow circle on the bottom-left corner of the card. Minion`s Health is shown in a red circle on the bottom-right corner of the card. Damaged minions have their health shown with red numbers whereas undamaged minions have white numbers showing their health. Minion that has received a buff such as Mark of the Wild has its Attack and Health shown on green numbers, until it receives damage and the Health number turns to red.

Subtypes

Minions can belong to a subtype, which is indicated by a text in the bottom of the card. Subtypes are very significant as there are many subtype spesific effects on cards across the game, some decks such as Hunter Unleash the Hounds-combo deck and Murloc decks are even built around these subtype spesific effects. Additionally cards of same subtype often have synergy that exceeds the value of individual cards.

The subtypes available are Pirate, Murloc, Beast and Dragon. At the moment there are no cards in the game that would affect the Dragon subtype.

Effects

Effects are the texts of minion cards. These may include Abilities and other effects. Some of the effects are conditional and will only take place once, for example when the minion is killed. Certain effects are in play for as long as the minion is on the board and is not Silenced.

Abilities

Minions can have different abilites. Currently there are seven different abilites in the game which are: Stealth, Battlecry, Taunt, Deathrattle, Charge, Divine Shield and Windfury. It is possible for a minion to have no abilites such as Chillwind Yeti, one ability like Loot Hoarder has or multiple abilites like in the case of Argent Commander.

Some minions have abilities innately, whereas others only have them if certain conditions are met or they are given ability via playing another card. Abilites are lost when minion is Hexed, Polymorphed or Silenced.

Browse Minion Cards