How to get
Y`Shaarj, Rage Unbound can be obtained through Whispers of the Old Gods "Now I ve got a tale to tell you... of the ones from long ago. There s an evil that s been dreaming, but now it s softly screaming! From the darkness their power will grow. Their voices are card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward.
Card | Crafting cost | Disenchanting |
---|---|---|
Y`Shaarj, Rage Unbound | 1600 | 400 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Y`Shaarj, Rage Unbound | 3200 | 1600 |
Info
At the end of your turn, put a minion from your deck into the battlefield.
When he`s working out, he binds all that rage back into a ponytail.
See this card on Hearthpwn
Y`Shaarj, Rage Unbound is a legendary Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Whispers of the Old Gods "Now I ve got a tale to tell you... of the ones from long ago. There s an evil that s been dreaming, but now it s softly screaming! From the darkness their power will grow. Their voices are set.
Videos
Strategy
This card`s end of turn effect provides obvious synergy with big minion decks, featuring powerful, high cost cards. Y`Shaarj can provide a strong tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of advantage, allowing the player to get an additional minion onto the battlefield each turn.
A great card to use in a deck with Astral Communion Astral Communion Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 4 Abilities: Discard Tags: Mana-related Gain 10 Mana Crystals. Discard your hand.Hey! Moon! Can I have some mana crystals?See this card on , where the best play would be to draw Y`Shaarj the turn after you play Astral Communion, with Y`Shaarj immediately pulling a big minion like Ysera Ysera Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 4 Health: 12 Abilities: Generate Tags: Dragon-generating, Random, Spell-generating, Triggered effect At the end of your turn, add a Dream Card to your or Deathwing Deathwing Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 10 Attack: 12 Health: 12 Abilities: Battlecry, Destroy, Discard Battlecry: Destroy all other minions and discard your hand.Once a noble dragon known as Neltharion, Deathwing onto the battlefield.
With its potentially game-winning ability, don`t expect Y`Shaarj to stay on the battlefield for long. To get the most out of it, protect it with Taunts The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve , and/or bait the opponent into using their removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine before you play Y`Shaarj.
One of the best synergy available with Y`Shaarj is Barnes Barnes Set: One Night in Karazhan Type: Minion Rarity: Legendary Cost: 4 Attack: 3 Health: 4 Abilities: Battlecry, Copy, Summon Tags: Random Battlecry: Summon a 1/1 copy of a random minion in your deck.He used . If you`re lucky to summon a 1/1 Y`Shaarj, it may bring another high-mana, full-stat minion into the board as early as turn 4.
Notes
- Like all put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card. effects, Y`Shaarj`s end of turn effect selects cards randomly Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be .
Quotes
- Summon
- Gorge your hatred. Embrace your rage!
- Attack
- I taste fear.
In Hearthstone
- The biggest Old God on the block, Y’Shaarj was once the head of the largest empire to ever grip the face of Azeroth. This magnificently malignant entity had a real head for the political game, and raised armies of hideously devoted servants to do its bidding. Even the other Old Gods were impressed! Y`Shaarj - 10 mana - 10 attack - 10 health - At the end of your turn, put a minion from your deck into the battlefield.
- But even with such great power—not to mention a swanky temple city—Y’Shaarj still had some anger issues. Who wouldn’t be miffed after having pieces of yourself strewn about everywhere, while scruffy little mortals panda-handled your heart? These truly heart-wrenching events in Y’Shaarj’s past are why the moody Old God tends to be the death of the party. Its (last) terrible breath* doesn’t just clear rooms—it clears whole continents! Despite appalling personal hygiene, Y’Shaarj has a way of clutching hearts and changing minds; even the most willful of beings cannot resist following it onto the battlefield.
Trivia
- Like all of the Old Gods, Y`Shaarj went through various concepts before settling on the final design. The first design for the card saw any hero whose deck included Y`Shaarj replaced at the very start of the match by Y`Shaarj itself, with 15 Health and a "crazy new Hero Power". Several different designs were tried for the Hero Power, including "draw a card, if it⃢₀ₙs a minion, put it into play as a 1/1." - a design which may later have been changed into Herald Volazj Herald Volazj Set: Whispers of the Old Gods Type: Minion Class: Priest Rarity: Legendary Cost: 6 Attack: 5 Health: 5 Abilities: Battlecry, Copy, Summon Battlecry: Summon a 1/1 copy of each of your other minions.His . Another version made the next card played cost Health instead of mana - this design saw players summoning high stat minions at the very start of the game, including some very unfair synergy with Alexstrasza Alexstrasza Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 8 Health: 8 Abilities: Battlecry Battlecry: Set a hero s remaining Health to 15.Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. . This effect may have been changed into Cho`gall Cho gall Set: Whispers of the Old Gods Type: Minion Class: Warlock Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Battlecry, Cost-related, Deal damage, Modify cost Tags: Spell-related Battlecry: The next spell you cast this .