Water


Trivia

  • When Water is above another block, droplets will fall from the block below it. These are visible if the player stands under it.
  • A Bucket of Water can be emptied on a solid block, causing a large amount of water to flow outwards from the block the bucket was dumped on.
  • Glitches and Bugs can occur on Water, since Water slows the player and mobs down.
  • When Water is flowing downwards past the bottom layer of bedrock, the water will appear to flow downward, but never actually go into the Void

    A glitch that can occur If under half a block under water. The oxygen meter will not appear, and vision is slightly clearer.

  • Players can create infinite amounts of water by digging four blocks in a square and placing two buckets of water in two of the four opposing corners. This will not work with lava.
  • Water is considered a deadly block because players can drown in it if they run out of air.
  • If a player is between water and a Slab, the player will constantly keep jumping.
  • Water can be used as an elevator too. To descend a vertical face such as a cliff, make two or three blocks (preferably cobblestone, but any solid block aside from sand and gravel will do), then on the last block furthest away from the cliff, pour a bucket of water. The water should flow down forever, and this can be used to swim upwards or downwards. However, this is not very safe as unless there is a pool of water below, as if the player falls, they can die from fall damage. If going up the waterfall and being chased by a Skeleton, the arrows shot by the skeleton can still hurt, and potentially push the player out of the waterfall, causing them to fall and die.
  • Water can also save the player when they jump or fall from a high place. If the water is deep enough, it will prevent fall damage. To create a small pool, dig a small hole in the ground (about 3x3x3) and place 2 buckets of water opposite to each other, as a result, water will remain still. Works especially well under a ladder, which can easily be fallen off of. However, do keep an eye on the oxygen meter, as drowning is possible.₠
  • Water will occasionally be generated as a source block at the₠edge of a Ravine or vertical cavern without flowing into it, despite the lack of any solid block to keep the water out. This can be fixed by causing a block update (placing or removing a₠neighboring₠block, changing₠such a block`s₠Redstone power state or a₠neighboring liquid block being affected by a block update).
  • Because flowing water makes a distinct sound it can help in finding caves if the player is underground.

Obtaining

A typical lake of water.

Water does not exist as an item, but can be collected by using a bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server minecraft on a full cauldron Cauldron Type Solid Block Requirements ? Physics No Transparency Yes Luminance No Blast resistance 10 Hardness 2 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Cauldron (1) Block entity id minecraft or water source block.

Videos

Info

Water is a natural fluid Flowing water and lava. Liquids are special types of blocks that can freely flow to form rivers, falls, and lakes. Contents 1 Properties 1.1 Overview 1.2 Mechanics 1.2.1 Depth 1.2.2 Spread 1.2.3 Flow direction 1.3 minecraft .

Trivia

  • While underwater, the player`s FOV (field of vision) is lowered by 10 to simulate light refraction.
  • The old water texture can still be found in the assets and is used in the game if the player is underwater.
  • In Pocket Edition, water is more realistic as its texture changes from turquoise to pale blue when viewed from far away.
  • Water buckets can be used to break End portal blocks by placing the water on the side of a block corresponding to a side of an end portal block.

Natural generation

Water naturally generates in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 minecraft to make oceans A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you minecraft , lakes Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach minecraft , rivers A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you minecraft and springs Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach minecraft . It also generates in village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ minecraft and desert wells Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach minecraft , strongholds Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes minecraft and woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. minecraft .


Swimming

Swimming in water is extremely slow, against currents. It is easier to go with the currents instead of against. Running at the water is better than just walking.

When swimming upwards in water, swim up streams that have no solid blocks touching them. If no blocks are touching the water you are swimming in, you swim upwards much faster.

Spreading

Water will spread into nearby air Air Type Non-Solid Block Transparency Yes Luminance No Data value dec: 0 hex: 0 bin: 0 Name air Air is the block present in otherwise empty space. Contents 1 Obtaining 1.1 Natural generation 2 Usage 3 History 4 minecraft blocks. Spreading water will extinguish fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 minecraft and wash out plants Plants are Minecraft s representation of plant life. They do not move, but some can grow and spread under the right conditions. Most plants can be planted and farmed. The growth of some plants may be minecraft , snow Snow (layer) Transparency Yes Luminance No Blast resistance 0.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Snowball (2–9) (one per level, plus one) Data value dec: 78 hex: 4E bin: 1001110 Name snow_layer Snow, or top minecraft , torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. minecraft , carpets Carpet Transparency Yes Luminance No Blast resistance 0.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 171 hex: AB bin: 10101011 Name carpet Carpets are thin blocks which are mainly used minecraft , tripwire String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item minecraft , rails Rail Transparency Yes Luminance No Blast resistance 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 66 hex: 42 bin: 1000010 Name rail See the standard rail. For other uses, minecraft , redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is minecraft and cobweb Cobweb Transparency Partial (diffuses sky light) Luminance No Blast resistance 20 Tools Renewable No Stackable Yes (64) Flammable No Drops String (1) Data value dec: 30 hex: 1E bin: 11110 Name web Cobwebs are blocks that slow down minecraft it flows into, dropping them as items.

Source blocks

A 2ℂₗ2 infinite water source. Water can be taken from any corner.
A 3ℂₗ1 infinite water source.

A water source block will be created from a flowing block that is next to 2 or more other source blocks, and sitting on top of a solid block or another water source block. This is the rule that makes infinite water sources work. Using this, it is possible to create pools of still water by placing water source blocks in a confined area.

Dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity minecraft loaded with a filled bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server minecraft will place a water source block in an empty block in front of them when activated. A dispenser loaded with an empty bucket and a water source just in front of it will suck the source into the bucket when activated.

In snowy biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you minecraft , water source blocks have a chance to turn into ice Ice Transparency PC: Partial (-2 to light) PE: No Luminance No Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops None Data value dec: 79 hex: 4F bin: 1001111 Name ice See minecraft , and reappear when ice melts (except in the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures minecraft ). Ice will revert to water when broken if there is a block underneath.

Current

The current in a water block determines both what direction it will appear from its texture to be flowing, and what direction an entity A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects minecraft such as a player or boat Boat Type Vehicles Durability N/A Renewable Yes Stackable No Flammable No, but drops except in lava Internal ID PC: 41 PE: 90 Network ID PC: 1 Entity ID boat Drops See Drops Health points 4 minecraft will float from that block.

The horizontal current in a water block is based on a vector sum of the flows to and from that block from its 4 horizontal neighbors. For instance, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then the current in that block will be south-southeast, because 2 southward flows (in and out) are combined with only 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities will float into it rather than continuing in a straight line.

Water with a current pushes mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds.

Light

Under water, with and without the respiration enchantment.

Water reduces light by 2 for every block, in addition to normal dispersion, so visibility lowers as the water gets deeper.

There are three ways of increasing underwater visibility: using a helmet Helmet Type Wearable items Durability Varies Renewable Yes Stackable No Data values See Data values Name See Data values This page or section has been suggested to be merged with Armor. Discuss The articles share minecraft with Respiration "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft enchantment, or using potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash minecraft of Night Vision or Water Breathing.

Water and lava

Water and lava can produce stone Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Cobblestone (1) Data value dec: 01 hex: 1 bin: 1 Name stone See the block called stone. For minecraft , cobblestone Cobblestone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data value dec: 4 hex: 4 bin: 100 Name cobblestone Cobblestone is a common block, obtained from minecraft , or obsidian Obsidian Transparency No Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 49 hex: 31 bin: 110001 Name obsidian “ Strong almost beyond compare and able to stand huge minecraft based on how they interact.

Damaging mobs

Water will damage endermen Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in minecraft , snow golems Snow Golem Health points 4 () Attack strength 0 () (only pushes mobs back) 3 () to Blaze Size Height: 1.9 Blocks Width: 0.7 Blocks Spawn Where created by the player First appearances See History minecraft , and blazes Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or minecraft .

Slower mining speed

Players in water take 5 times the normal amount of time to mine blocks while grounded, or 25 times ungrounded. Be that as it may, with the Aqua Affinity "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft enchantment, mining speed will be faster, which is 1x time grounded, 5x time ungrounded.

Drowning

Players and mobs (except squid, guardians and iron golems) have a breath meter which lasts 15 seconds, after which they will take damage from drowning while their head is still below water, taking 2 () damage per second until they die.

Each level of Respiration "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft enchantment will add 15 seconds to the maximum time underwater, and will grant an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average 1 ()/second with Respiration I, 45 seconds and an average of 2⃢₁₄3 damage/second with Respiration II, and 60 seconds and an average of 1⃢₁₄2 damage/second with Respiration III.

Hardening concrete powder

When water comes into contact with concrete powder, the powder hardens into solid concrete.

Sponges

Water will be deleted when it comes into contact with a dry sponge.

Water Bucket

A water bucket is bucket Bucket Type Tools Durability N/A Renewable Yes Stackable Yes (16) First appearances See History Data values PC: dec: 325 hex: 145 bin: 101000101 PE: dec: 3250 hex: 1450 bin: 1010001010 Name bucket See the item. For the server minecraft that is filled with water.

To fill an empty bucket with water, use it on a water source block. The block is consumed in the process. Water buckets can also be filled by smelting a wet sponge in a furnace, with an empty bucket in the fuel slot. The bucket will be filled when the smelting process is complete.

Using a full water bucket on a solid block will place a water source block against that block, emptying the bucket. In the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures minecraft , be that as it may, the water will evaporate.

A water bucket will turn into an empty bucket when the player uses it or when a dispenser is activated, letting the water flow out of the bucket.

Water buckets can be used to fill cauldrons.

ID

Block ID Name Numerical ID
Still Water water 9
Flowing Water flowing_water 8
Item ID Name Numerical ID
Water Bucket water_bucket 326

Water spends most of its time as stationary, rather than `flowing` ⃢₀ₓ regardless of its level, or whether it contains a current downwards or to the side. When specifically triggered by a block update, water will change to `flowing`, update its level, then change back to stationary. Water springs are generated as flowing, and oceans, lakes and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.

Block data

See also: Data values

If bit 0x8 is set, this liquid is "falling" and only spreads downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.

The lower three bits are the fluid block`s level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter from the source.

Block state

See also: Block states
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition minecraft Value Description

level
0 Water source block.
1–7 Height of the water, with 1 being highest.
Also represents the distance from a water source or falling water block.
8–15 Falling water.
This level is equal to 8 plus the level of the non-falling water above it.
For instance a water of level 2 will produce falling water below it with level 10.
The distinction makes no difference in behavior.

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Wii U

Free Diver Stay underwater for 2 minutes. Alt Alt Yes Alt 20G ⃢₀ₔ
Yes Yes Alt Yes 30G Silver

Videos

History

Pre-classic
rd-161348 The texture for water can now be found within the game.
Classic
0.0.12a Added water.
0.0.19a The texture for water was changed, adding animation.
Sponges added, which remove water.
Indev
Jan. 13, 2010 There is now finite water.
Oceans now have infinite water.
Water no longer moves on the surface on its own.
Water now has a 2/3 probability to evaporate and a 1/3 probability to copy.
Jan. 22, 2010 Water now spawns in level generation as springs and lakes.
Infdev
Jun. 15, 2010 Buckets can be used to place water.
Alpha
1.2.6 Lakes were added.
Beta
1.5 Dropped items in flowing water now move faster.
1.6 Rain and snow no longer fall through water.
1.8 Because of the change in how land is generated, if a player is in a world that was made pre-1.8 and travels into new chunks, there`s a chance that a very, very large ocean may be formed as the ocean biome. There will also be a one-block-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.
Water can be found in the farms and wells of villages.
Two biomes were added that are almost all water: ocean and river.
Official release
1.0.0 Beta 1.9-pre4 Respiration and Aqua Affinity enchantments added, which allow more breathing time in water and normal digging speed in water.
? One-block ceilings of opaque blocks immediately below water will have a "leak" particle effect (as with lava), alerting the player that digging that block will unleash a torrent of water. Glass or any other transparent block is exempt from this.
1.3.1 12w15a Dispensers were given the ability to shoot out the liquids inside water buckets. They could also suck up the liquids if activated again.
12w17a Removed ability to bring water using ice into the Nether.
1.4.2 12w38a Changed sound when jumping and swimming in water.
The sound of flowing water is now continuous.
The water overlay is a more saturated blue.
1.4.4 1.4.3-pre Changed falling damage rule. Players and mobs do not die from great heights in shallow water.
1.5 13w02a The texture of water is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.
13w03a Water source blocks form even if there isn`t a solid block under them.
13w04a Flowing water in Creative mode no longer slows the player down when flying.
1.6.1 13w17a Water lakes don`t generate in deserts anymore.
1.7.2 13w36a Water pools now generate in the new desert M biome.
Oceans are much smaller.
13w41a Water, ice and portals are now visible through each other.
1.8 14w25a Block IDs 8 (flowing water) and 9 (still water) were removed from the /give command.
Now shows a water bucket as the icon when water is used as a layer in Superflat.
1.9 15w43b No longer shows the flowing animation when against glass or stained glass.
1.11 16w39a Water now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. minecraft .
1.12 17w06a Water now hardens concrete powder into concrete, on contact.
Pocket Edition Alpha
0.1.0 Added water. On older devices, the old water texture was used, whereas the newer animated texture was used on more modern devices.
0.7.0 Changed texture to new for all devices.
Added water buckets.
? Water buckets no longer stack to 64.
0.9.0 build 1 Added water dripping particles.
Lakes were added.
Water can be found in the farms and wells of villages.
Two biomes were added that are almost all water: ocean and river.
Water pools now generate in the new desert M biome.
0.10.0 build 1 Added smooth lighting for water.
Water uses a dark gray coloration in swamps.
Flowing water can push entities.
build 7 Running water now has sounds.
? Water now destroys blocks.
0.14.0 build 1 Dispensers can now shoot out water from water buckets.
They can also suck up liquids directly adjacent to the side they are facing.
Pocket Edition
1.1 build 1 Water now generates in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. minecraft .
Water now hardens concrete powder into concrete, on contact.
Console Edition
TU1 CU1 1.0 Patch 1 Added water.
TU9 Dispensers were given the ability to shoot out the liquids inside water buckets. They could also suck up the liquids if activated again, but a bug prevented the empty bucket from being filled.
TU31 CU19 1.22 Patch 3 Updated water splash sounds.
Most mobs can now swim in water.

Issues

Issues relating to ⃢₀ₜWater⃢₀₝ are maintained on the issue tracker. Report issues there.

Gallery

Bodies of water

The player can swim through water when it is in the form of a large entity, such as an ocean or lake. When a player enters a body of water and submerges completely, a row of small bubbles will appear just above their hunger⃂₠bar (beside the health bar in PE). This signifies a player`s oxygen level. If the player stays underwater too long and the oxygen meter runs out, they will begin to drown. When drowning, the player steadily takes damage, and it is more difficult to surface, so this makes drowning a very irritating way to die. The player is slower to mine blocks in water: if floating, it takes 5 times longer, and if submerged, it also takes 5 times longer; when both of the aforementioned penalties apply, it is a x25 mining speed penalty.

Squids are often found in bodies of water, and fish can be eventually caught from any mass of water, big or small.

Water`s effect on players (and mobs) can be affected by Enchantments:

  • Respiration (on helmets) will delay the decrease of the oxygen bar, and reduces drowning damage.
  • Aqua Affinity (on helmets) removes the penalty for breaking blocks underwater, but not from floating.
  • Depth Strider (on boots) can negate the speed penalty; at level III, the player is as fast in water as out.
  • Water Breathing (an effect, not an enchantment) will keep the player`s oxygen bar from depleting.

Destruction resistance

Water resists all types of explosions, including blasts from TNT. However, when TNT detonates underwater, the ground below it will be destroyed. This will cause the water to fall in and create unfilled areas, otherwise creating a vortex above-water that can be difficult to escape.

50% of Grassland and Plain Biomes will have shallow lakes, often connected.