Behavior
The type of weather that occurs depends on several variable factors, including the temperature of the current biome, and the altitude Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether in which it occurs.
The initial occurrence of inclement weather is predetermined per seed Seeds may refer to: Seeds - an item that can be planted on farmland to grow wheat. Melon Seeds - an item that can be planted on farmland to grow melon. Pumpkin Seeds - an . For instance, if the first storm occurs during the second day in one world, and another world is created with the same seed, a storm will also occur during the second day. The average storm lasts 0.5 ⃢₀ₓ 1 day, and there is a 0.5 - 7.5 day delay between storms. verify Storms can be skipped entirely with the use of a bed Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See .
Players who have cheats enabled can change the current weather if they wish, by entering one of the following commands: /weather rain time>
or /weather thunder time>
, and /weather clear time>
to clear the inclement weather. Note that time>
is the number of seconds that the weather will take place. /toggledownfall
will also switch to inclement weather, or vice versa.
Trivia
- Since thunderstorms are darker than rain, it is possible for mobs to spawn at any time of Daytime or Night.
- Players can still sleep during a thunderstorm, even during the daytime.
- It is very rare, but possible for a lightning bolt to activate a Nether Portal.
- If a "Charged Creeper" is struck by lightning again, it dies. This is because lightning deals damage.
- Rain can deal damage to Endermen, Blazes and Snow Golems.
- If Endermen are out in the Overworld during a rain storm, they will rapidly teleport around randomly as they attempt to find a spot where they won`t get wet.
- Weather was introduced to Minecraft in Beta 1.5.
- Weather can be changed using "weather" Commands. To use the weather command the player must type:
/weather
. The console will then announce: "Turning to (rainy/stormy/clear)". - When the Sun is visible, it can be considered "clear weather".
- Leaving a Cauldron in the rain, may cause it to fill up with water, if a block tick hits the cauldron. This onlyhas a small chance of occurring.
- A block of Farmland may become hydrated during a rainfall.
Info
Weather in Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria consists of occasional precipitation and storms that are temporary but global.
Videos
Trivia
- Rain and snow will still fall above the clouds. Notch`s explanation is that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.
- Rain and snow are both considered the same weather effect by the game.
- This explains why there is no
/weather snow
command.
- This explains why there is no
- Rain and snow actually fall one block into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it.
- Lightning does not have an image file associated with it. Thus, it is coded directly into the game engine, allowing for dynamic, realistic lightning.
- In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , the sky darkens during rain, but the sun is still visible.
Effects
Inclement weather will reduce the sky light Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 level, depending on the severity of the storm. Because of this, villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience will return to their homes until the storm passes.
The sky itself will darken, to the point where celestial bodies (including the sun The sun. The sun is a celestial body that provides light and life for the Minecraft world. Contents 1 Daytime 2 Sunlight 2.1 Effects on mobs 3 History 4 Issues 5 Trivia 6 Gallery 7 , moon A full moon. The moon is a celestial body that appears during the Minecraft night. Contents 1 Nighttime 1.1 Stars 2 Phases 2.1 Effects on mobs 3 History 4 Issues 5 Trivia 6 Gallery 7 , and stars) are no longer visible. The clouds will darken depending on the severity of the weather; note that the clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain
Rain will only occur in biomes with a temperature of 0.15-0.95. Rainstorms reduce the light level to 12 in full daylight.
Rain will put out fires Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 (including flaming arrows "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will ). Be that as it may, it will not put out fires on netherrack Netherrack Transparency No Luminance No Blast resistance 2 Tool Renewable No Yes Pocket edition only] Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Experience Smelted: 0.1 Drops Itself Data value dec: 87 , and it will not solidify Obsidian Transparency No Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 49 hex: 31 bin: 110001 Name obsidian “ Strong almost beyond compare and able to stand huge lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still . Mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of that are on fire will be put out on contact with rain; this prevents skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 and zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn from burning during the day. On the contrary, endermen Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in and snowmen Snow Golem Health points 4 () Attack strength 0 () (only pushes mobs back) 3 () to Blaze Size Height: 1.9 Blocks Width: 0.7 Blocks Spawn Where created by the player First appearances See History may die due to their weakness to water. Endermen will teleport randomly until they find a place which is dry. Blazes Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or that are brought into the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 will die on contact with rain as well.
Other interesting effects caused by rain:
- Fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw are more abundant during rain.
- Wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 shake themselves dry if they are not moving (certain versions only).
- Farmland Farmland Transparency PC: Partial (Blocks light) PE: Yes Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Dirt (1) Data value dec: 60 hex: 3C bin: 111100 Name farmland “ Want to live becomes hydrated if it isn`t already.
- Rain fills up cauldrons Cauldron Type Solid Block Requirements ? Physics No Transparency Yes Luminance No Blast resistance 10 Hardness 2 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Cauldron (1) Block entity id with water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 , albeit slowly.
Rain particles Particles are special graphical effects in Minecraft. Contents 1 Behavior 2 Types of particles 3 History 4 Issues 5 Trivia 6 Gallery Behavior edit | edit source] Particles always seem to face the player and make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting Particles to "Minimal" in the Video Settings menu.
Snow
Snowfall will only occurs only in biomes with a temperature less than 0.15, or above a sufficient altitude. Like rainstorms, snowstorms will reduce the light level to 12 in full daylight.
As it snows, snow layers Snow (layer) Transparency Yes Luminance No Blast resistance 0.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Snowball (2–9) (one per level, plus one) Data value dec: 78 hex: 4E bin: 1001110 Name snow_layer Snow, or top regenerates over all non-transparent blocks. In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , these snow layers will accumulate and grow over time. Snow will not cover transparent blocks When leaves are opaque (in "fast" graphics), they completely block rendering. When leaves are transparent (in "fancy" graphics), the world behind them is also rendered. Opacity (and its inverse, transparency) are properties of blocks with .
Note that any entities on fire will not be put out on contact with snow.
Thunderstorm
Thunderstorms may occur in any biome. They will darken the land even further than the above storms, reducing the light level to 10; be that as it may, the light level from the sky is treated as if it were 5, allowing hostile mobs to spawn at any time of the day.
Lightning
Lightning Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are occurs frequently during thunderstorms. It strikes randomly, creating fires Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 where it strikes, igniting any nearby flammable materials, but the rain usually puts the fire out before it can spread. Note that lightning can only strike blocks that are exposed to the rain.
Lightning deals 5 () damage to entities on normal difficulty, not including the damage done by the fire it causes. It will turn creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of into charged creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of , villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience into witches Witch Health points 26 ( × 13) Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Light level of 7 or less. When lightning strikes within 3-4 blocks of a villager. Inside Witch Huts. First appearances and pigs Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History into zombie pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any .
Lightning may randomly spawn a "skeleton trap" skeletal horse, with a chance of 3.75–7.5% on Easy, 7.5–20% on Normal, and 11.25–33.75% on Hard, depending on the regional difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 .
Thunder is a sound that occurs every time lightning strikes. It can be heard by the player up to 160,000 blocks away from the position of the lightning strike. Thunder is heard instantly, regardless the player`s distance from the lightning strike itself.
Lightning may be manually summoned with the /summon lightning_bolt
command. While it is summoned as an entity, it cannot be referred to by commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands or selectors.
Video
History
Classic Classic Starting version 0.0.9a (May 16, 2009) Latest version 0.30 (Dec. 22, 2009) Paid No Classic versions 0.0.11a to 0.0.13a_03, as well as version c0.30_01c are available to play in the launcher. Be that as it may, please note | |||||
---|---|---|---|---|---|
0.26 SURVIVAL TEST 4 | Rain was introduced purely for cosmetic purposes. The mechanics were simple, only testing if there is a block above to shelter the rain. | ||||
0.26 SURVIVAL TEST 5 | Rain is now thinner. | ||||
0.27 SURVIVAL TEST 10 | F5 now toggles rain. | ||||
0.29_01 | Rain can now only be toggled in Creative mode. | ||||
Indev | |||||
Feb. 18, 2010 | F5 no longer toggles rain. | ||||
Alpha | |||||
1.0.4 | Winter mode added. While generating a world, there is a 25% chance to get a snowy world, where snow falls continuously. This featureSpecial attraction was eventually removed with the introduction of biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you . | ||||
Beta | |||||
1.5 | Rain, snowfall, and thunderstorms were implemented after a teaser video was released. Rain looks identical to the rain in Classic, but also plays two different sound files. | ||||
Added the ability for lightning strikes to charge creepers and transform pigs into zombie pigmen. | |||||
1.5_01 | Fixed a bug where rain fell through certain blocks like glass, stairs and slabs. | ||||
1.6 | Fixed a bug where the rain seemed to freeze when climbing down ladders until you reached the bottom or changed direction, possibly indicating that you climbed at same speed as the rain fell. | ||||
Fixed a bug where rain and snow fell underwater. | |||||
Official release | |||||
1.0.0 | Beta 1.9-pre1 | Snowfall destroys redstone, torches, saplings, and minecart rails. | |||
Beta 1.9-pre5 | Fixed the above bug. | ||||
1.3.1 | 12w23a | Weather transitioning was added. | |||
1.7.2 | The rendering brightness is now decreased during thunderstorms. Previously, the sky would darken, but the ground wouldn`t appear to get darker, even though monsters could spawn. | ||||
The clouds and the sky now appear much darker during thunderstorms. | |||||
1.8 | 14w03a | Lightning will now transform villagers into witches. | |||
14w30a | Lightning can now be manually summoned with the /summon LightningBolt command. | ||||
1.9 | 15w38a | There is a chance (depending on regional difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 ) that a lightning strike will spawn a "skeleton trap" skeletal horse. | |||
16w04a | Rain sounds updated. Now more ambient/quieter and sounds more realistic. | ||||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added weather and weather transitioning. | |||
build 2 | Leaves in snowy taigas now appear frost covered when snowfall happens. | ||||
build 9 | Rain is now visible from under water. | ||||
Rain should cause less lag. | |||||
Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 | |||||
1.0 | Weather can now be skipped by sleeping. | ||||
Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added weather. | |
TU5 | Improved the rain edges (when looking up in rain). | ||||
TU25 | CU14 | 1.17 | Clouds are now black during thunderstorms, thus telling the difference between rain and thunderstorms. | ||
TU31 | CU19 | 1.22 | Patch 3 | Weather transitioning was added. |
Issues
Issues relating to ⃢₀ₜWeather⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
Contents
showRain
Rain is a semi-common weather occurrence and is one of the two possible forms of precipitation. When it is raining, blue Particles streak directly down from the sky until they come into contact with a surface. Small blue particles are left for a few seconds when individual droplets hit the ground (similar to how drops can seep through blocks when seen from below).
- Monsters cannot spawn in the rain during daylight (light level 12).
- Rain will extinguish Fire upon the surface of the overworld, and even mobs that may happen to be on fire.
- Rain cannot be heard near the Bedrock layer of a world.
- Passive mobs will jump up and down, trying to keep dry.
- On multiplayer servers, players can toggle between rain and clear skies using the "toggle downfall" command.
Thunderstorms
Thunderstorms (sometimes called Thunder or Lightning) are a special type of weather that can occur anywhere (except for Desert Biomes). They are considered dangerous because they not only make the environment dark enough for hostile mobs to spawn, but have various effects on certain mobs, nearly all of which are bad for the player. Pigs, if hit by lightning become Zombie Pigmen, Villagers become Witches, and Creepers become a variant known as "Charged Creepers". Lightning can also set blocks on Fire. If lightning strikes within a few blocks/meters of any mob, they lose health.
As of The Combat Update, if a Horse is hit by lightning, it will become a skeleton trap horse. These are much more powerful than the original. To make things worse, additional skeletal horses and riders may appear near the horse that was originally struck.
Snow
Snow falls occasionally in cold Biomes, such as the Ice Plains Biome, Ice Plains Spikes Biome, and Cold Taiga Biomes. Snow can also occur in the Extreme Hills Biome, at high altitudes. Snow can cover the land with a layer, creating "ice caps" on the mountains of an Extreme Hills biome.
Overcast
Overcast occurs in dry biomes, such as Deserts, Savannas, and Mesa Biomes. While it does not rain in those biomes, the light level will still drop and the Sun and Moon become shrouded, so the player can only tell their position with a clock. Overcast can be a useful sign that weather is occurring elsewhere while the player is in a Desert, Savanna or Mesa.